Raccoonn1 Posted October 1, 2014 Share Posted October 1, 2014 I am trying to make some new armor mods for Skyrim and I am running into some trouble. I am using Blender and following a guide [http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1], but every time I open my new armor in Nifskope, none of the armor parts have "BSDismemberSkinInstance". I have followed the guide step-by-step and even looked at couple other pages, like making sure the Skeleton imported near the end is "clean", and using all Caps for naming vertex groups ("BP_TORSO", etc). I enlarge the example pictures to make sure my import/export options are the exact same as in the guide, but still nothing. If it makes a difference, I am working with Blender 2.49b (with NifScripts) and BodySlide 2.0 body meshes. Can anyone tell me how to fix this? Or maybe a work around in NifSkope/CK? Link to comment Share on other sites More sharing options...
neomonkeus Posted October 2, 2014 Share Posted October 2, 2014 You should probably read part 2.....http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_2 Link to comment Share on other sites More sharing options...
Raccoonn1 Posted October 2, 2014 Author Share Posted October 2, 2014 (edited) Thanks, but I have read both parts. I may be new to modding, but even I noticed the "Go To Part Two..." at the bottom of page 1. Besides, the bit about exporting the Nif from Blender is on Part 2. The only info it has on the BSDismemberSkinInstance is how to modify it in NifSkope (assuming everything went perfectly with vertex groups), so my problem persists... Edited October 2, 2014 by Raccoonn1 Link to comment Share on other sites More sharing options...
neomonkeus Posted October 3, 2014 Share Posted October 3, 2014 In the second part, it states that you need to select the export option to export the SkinInstances as Dismember types rather than NiSkinInstances.The other thing would be to ensure the armature is parented to the Mesh object, but if you have weight groups assigned then that should already be done,Maybe you should share the blend file for people to take a look at if the above doesn't help. Link to comment Share on other sites More sharing options...
Raccoonn1 Posted October 3, 2014 Author Share Posted October 3, 2014 (edited) ...you need to select the export option to export the SkinInstances as Dismember types rather than NiSkinInstances.... I just compared my export settings to the example picture and I had the "Stitch Strips" option selected whereas he did not, otherwise it is the exact same. Would this make any difference regarding my problem? I have "Export Skin Partition" and "Export Dismember Body Parts" selected as well. I also noticed that after joining the different parts into a single object (as recommended by the guide's author), the entire thing is now solid red in "Weight Paint" mode (so full weight value). As requested here is my .blend file. I know its pretty rough, but it is a first attempt at modding, so be nice. Also, just a heads up, I am using a Body Slide nude model, so "Viewer Discretion is advised..." https://mega.co.nz/#!5EtR2RAJ!s6mCNq1T5KPeKgbcVi4aiqEWCbLowAs5zLj5-euwLJM Edit: I noticed after uploading this that it is an old version and that the Vertex groups aren't all capitalized. In the newer version they are, so it would seem that its not that simple. Edited October 6, 2014 by Raccoonn1 Link to comment Share on other sites More sharing options...
Raccoonn1 Posted October 10, 2014 Author Share Posted October 10, 2014 Ok, I tried something a little different and, for the most part, it now works. I decided to switch over to the vanilla body mesh and build my armor on that (using the official skeleton). Then after having the basic armor layout, I deleted that body, imported my Body Slide body, and made the neccessary adjustments. I am having another problem that I'm hoping you can answer instead of starting a new thread. I have my armor made and it seems to be working in the game, except for the texture of the visible skin. It is a dark, kind of brownish color (despite my character being Nord on one of the lightest skin tones). I am just using the replacer technique (putting it in "../textures/armor/elvish/f/" as cuirass_0 and _1) to see if it is working, since my computer boots the CK pretty slowly. Did I miss something, or is there an additional step to have it match the actor's skin tone? Link to comment Share on other sites More sharing options...
GreyFox77 Posted October 10, 2014 Share Posted October 10, 2014 Well, you might have to try something with the CK. Does your mesh NIF include the visible skin parts? Or is the armor just equipped over the body? Either way:Under the ArmorAddon windows, there are "Skin Texture" entries. Maybe you should try pointing that to the skin texture it should be using? Link to comment Share on other sites More sharing options...
Raccoonn1 Posted October 17, 2014 Author Share Posted October 17, 2014 Does your mesh NIF include the visible skin parts? Or is the armor just equipped over the body? My mesh includes visible skin, the guide I used only showed this method. When I tried making just the armor on its own, it made the skin invisible. Could that be because I made it as a mesh replacement for a body armor, instead of making a new item (assigned to "Calves" or "Unassigned")? Also, isn't all of the skin texturing taken care of in NifSkope? As far as I can tell by using BSAopt, Skyrim uses just 1 skin texture, so there must be some kind of trick to making it match tones. However, if I can just have my armor sit on top, then that would be great. If you can tell me how to do this, or link me to a guide I'd appreciate it. :) Link to comment Share on other sites More sharing options...
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