shaftedarrow Posted July 1, 2010 Share Posted July 1, 2010 I am having an issue where I crash every time I load a new area or attempt to save my game after accumulating roughly 10 gameplay hours. I had this issue with Fallout 3 and running FO3Edit Master Update fixed it. TES4Edit doesn't seem to have this feature but I can't imagine this being a load order issue and I have adjusted the load order extensively with the same results each time. I think that the Master Update flagged several mods as .esm or something to that effect. Any advice on this matter? I'm guessing its a fairly common issue. Mod list supplied by Wrye Bash: 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]04 Mart's Monster Mod.esm [Version 3.5.5b4]05 FCOM_Convergence.esm [Version 0.9.9a7]06 Progress.esm [Version 2.2]07 CLS-Craftybits.esm08 HorseCombatMaster.esm09 Unofficial Oblivion Patch.esp [Version 3.2.0]0A Natural_Weather_by_Max_Tael.esp0B Natural_Water_by_Max_Tael.esp0C Natural_Habitat_by_Max_Tael.esp0D Natural_Vegetation_by_Max_Tael.esp0E Real Lava 1.3.esp0F DLCShiveringIsles.esp10 Unofficial Shivering Isles Patch.esp [Version 1.4.0]11 Knights.esp12 Knights - Unofficial Patch.esp [Version 1.0.9]13 1AzuSeraphimSet.esp14 Ancient Elven Set.esp15 Extra Robe Pack.esp16 Hemingweys Capes.esp [Version 2.00]17 Hemingweys NPC Capes.esp [Version 1.02]18 Hemingweys NPC Capes for OOO and FCOM.esp [Version 1.02]19 JG Elven.esp1A PTArtifacts.esp1B Lost Paladins of the Divines.esp1C KnightlyArmory.esp1D PoleWeapons.esp1E Damarask.esp [Version 1.02]1F bartholm.esp20 RshAlchemy.esp21 Alternative Start by Robert Evrae.esp22 Quest Award Leveller.esp [Version 2.0.1]23 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]24 SpellDeflection.esp25 Telekinetic Mastery.esp [Version 2]26 Arcane Infusion.esp27 MidasSpells.esp28 Duke Patricks - Magic you can believe in.esp29 Tycho's Shield On Back v1.1.esp2A Display Stats.esp [Version 1.2]2B Expanded Hotkeys and Spell Delete v1.0.esp2C Expanded Hotkeys Brief Equip Message.esp2D Enchanting Skill.esp2E ImmersiveWait.esp2F CLS-Craftybits.esp30 Deadly Reflex 5 - Timed Block and 250% damage.esp31 DeadlyReflex 5 - Combat Moves.esp32 RenGuardOverhaul.esp33 Francesco's Optional Chance of Stronger Bosses.esp34 Francesco's Optional Chance of Stronger Enemies.esp35 Francesco's Optional Chance of More Enemies.esp36 Francesco's Optional Leveled Guards.esp37 FCOM_Francescos.esp [Version 0.9.9]38 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]39 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]3A Bob's Armory Oblivion.esp3B FCOM_BobsArmory.esp [Version 0.9.9]3C Oblivion WarCry EV.esp3D FCOM_WarCry.esp [Version 0.9.9]3E Oscuro's_Oblivion_Overhaul.esp [Version 1.34]3F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.5.5b4]40 FCOM_Convergence.esp [Version 0.9.9]41 FCOM_RealSwords.esp [Version 0.9.9]42 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.5.5b4]43 Mart's Monster Mod - Extra Wounding.esp [Version 3.5.5b4]44 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.5.5b4]45 Mart's Monster Mod - Less Bone Loot.esp [Version 3.5.5b4]46 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.5.5b4]47 Mart's Monster Mod - Foxes.esp [Version 3.5.5b4]48 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.5.5b4]49 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.5.5b3]4A Mart's Monster Mod - City Defences.esp [Version 3.5.5b4]4B Francesco's Slower skills x1.5.esp4C Mart's Monster Mod - Resized Races.esp [Version 3.5.5b4]4D bgBalancingEVCore.esp [Version 10.52EV-D]4E bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]4F bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]50 bgBalancingEVOptionalMoreEyes.esp [Version 10]51 bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]52 bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]53 bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]54 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp55 nGCD.esp56 ProgressGSD.esp [Version 2.0]57 ProgressMBSP.esp [Version 2.0]58 ProgressSBSP.esp [Version 1.0]59 ProgressRBSP.esp [Version 1.0]5A ProgressRacial.esp5B ProgressArmorer.esp [Version 1.0]5C Duke Patricks - BASIC Script Effect Silencer.esp I read a recent post about a load order that suggested the OP using alternate mods, such as the Natural Weather and Vegetation so I'm in the process of changing those. I wanted to correct this issue first before doing so. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 1, 2010 Share Posted July 1, 2010 FCOM requires a Bashed Patch, Natural Weather is buggy (but there is a fixed version) Fran's respawn and timescale module can be replaced with Bashed Patch Tweaks, and you have an old version of MMM installed. FCOM Installation Guide - http://tesivpositive.animolious.com/index.php?page=guides_mod_installation&subpage=fcom_installation_guide <-- update FCOMPopular Outdated Mods - http://tesivpositive.animolious.com/index.php?page=popular_outdated_mods <-- Trade out of the buggy/old mods Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 1, 2010 Author Share Posted July 1, 2010 FCOM requires a Bashed Patch Hmm, concerning the bashed patch. After opening Wrye Bash and then closing it (without making any adjustments) the provided bashed patch file tends to vanish. How can I create a new one so that I can merge the mods? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 1, 2010 Share Posted July 1, 2010 FCOM requires a Bashed Patch Hmm, concerning the bashed patch. After opening Wrye Bash and then closing it (without making any adjustments) the provided bashed patch file tends to vanish. How can I create a new one so that I can merge the mods?What version of Wrye Bash are you using? You can copy a fresh Bashed Patch out of Oblivion\Mopy\Extras. Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 1, 2010 Author Share Posted July 1, 2010 What version of Wrye Bash are you using? You can copy a fresh Bashed Patch out of Oblivion\Mopy\Extras. It shows Wrye Bash 275 when launched. I found the extra file in the extras folder. Should do the trick. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 1, 2010 Share Posted July 1, 2010 What version of Wrye Bash are you using? You can copy a fresh Bashed Patch out of Oblivion\Mopy\Extras. It shows Wrye Bash 275 when launched. I found the extra file in the extras folder. Should do the trick.Download the latest version of Wrye Bash, put the archive in your Oblivion folder, and extract the file there, letting it overwrite everything. Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 1, 2010 Author Share Posted July 1, 2010 Download the latest version of Wrye Bash, put the archive in your Oblivion folder, and extract the file there, letting it overwrite everything. Wow, I'm surprised some of the stuff is outdated. I downloaded everything within a week ago. I think I used TESNexus for most (if not all) the links. Anyway, thanks for the help. I'll do everything that you suggested and update a reply if the issue persists. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 1, 2010 Share Posted July 1, 2010 Many mods have older versions available on TESNexus. You have to tailor your searches a bit to make sure you get the latest. Link to comment Share on other sites More sharing options...
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