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GECK: navigating BSA / finding dds files


Meatbomb

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Hello,

 

I am trying to figure out how to find the .dds that is connected to a .nif model, from the main fallout textures / meshes BSA files. SOmetimes it is obvious and easy, like if the .nif and .dds have the same name. What if they don't.

 

Here is a practical example I can't work out. Can someone walk me through this?

 

I find in GECK a door that I want to retexture. BLD12Door01. Architecture\Urban\BuildingKits\BLD12Door01.NIF is the nif. So far so good.

 

So, I want to load the original texture into photoshop so I can allign my new texture correctly. I search through the textures.bsa, there is no "BLD12" or similar .dds. If I search by path in the textures.bsa there is also no similar directory.

 

If I try to edit the model data in GECK, to try to find texture data, I can see in the "alternate textures" line "BLD12Door01:3" but there is also no such texture. That name is also not in the list if I try to edit and bring up the "select form" menu selection. That list seems to be primarily clothing item lists.

 

I feel like I am at a dead end.

 

SO THE BASIC QUESTION: What is the easy way to find the .dds file that is linked to a specific .nif / model?

 

Thanks in advance for your time.

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Extract the nif from the BSA with FOMM.

Open the nif in nifskope

Click on the part you want the texture for, it will highlight it in the Block list.

Expand it and highlight BSShaderPPLightingProperty. Expand that.

Highlight BSShaderTextureSet

In Block Details you will see textures. Expand it.

There you will see the paths to the textures used by that mesh.

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