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How to change a NPC name?


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Well. This mod just contiues to be a mystery. There's no dadbdata file. So thats another dead end. :dry:

I'm gonna hit the tutorials later when I get home and try creating an all new character .utc file for it and see if I can correct the problem with a new file.

 

Aranox- Its appreciated :smile: Guess I should say that I'm glad to give you the opportunity to help :wink:

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If you're editing someone else's mod you really should ask them to make a B2B (DADBDATA file) instead of editing them in the generic GFF editor - it'll make it much easier on you. Regardless, if you really *must* edit them this way try this:

 

Open the UTC file. The very first child entry in the tree is called LocName. This stands for localised name, since the mod isn't really packaged as it should be (no talk table, loads of unecessary files, etc) and you don't have a b2b file to import the strings the toolset can't find the required string in the talktable, so in the "Type" column change it from LOCSTRING to String. The creature's name will then appear in the Value field and you can edit it there. Change it to whatever you want, then change the "Type" field back to LOCSTRING - save and you're done. Now, this works in the toolset, whether the changes will show in game or not, I can't say.

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Heyas Terra!

Well, I'd written him about it and I've never received a response. Granted, he started his own forums and hasnt been around on here for a considerable amount of time. So no B2B file for me it would seem :sad:

I tried editing a different file. I oepned up sten's utc and tried making the changes to that just to see if it would work. Stupid name string didnt survive the export!! The exported file lost some of the info.

(Stoopit bioware). So I'll give what you recommended a shot the next time that I have the time and energy to fight that stupid TS.

 

Thanks for the imput, I defiitely appreciate ya trying to help! :smile: :thumbsup:

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