shaftedarrow Posted July 3, 2010 Share Posted July 3, 2010 I'm getting a CTD whenever loading Imperial City Waterfront or Anvil Docks (probably other similar regions). I removed all mods and loaded fine with Vanilla. Then I started with FCOM (OOO+Warcry+MMM+Frans) and the CTD happens. So its obviously due to a load order or missing files. This is after sorting with BOSS (which I assume would be accurate and not cause a CTD). 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]04 Mart's Monster Mod.esm [Version 3.7b3p3]05 FCOM_Convergence.esm [Version 0.9.9a7]06 Unofficial Oblivion Patch.esp [Version 3.2.0]07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]08 Oblivion Citadel Door Fix.esp09 DLCShiveringIsles.esp0A Unofficial Shivering Isles Patch.esp [Version 1.4.0]0B FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]0C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]0D Bob's Armory Oblivion.esp0E FCOM_BobsArmory.esp [Version 0.9.9]0F Oblivion WarCry EV.esp10 FCOM_WarCry.esp [Version 0.9.9]11 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]12 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]13 FCOM_Convergence.esp [Version 0.9.9]14 FCOM_RealSwords.esp [Version 0.9.9]15 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]16 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]17 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]18 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]19 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]1A Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]1B Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]1C Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]1D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]1E Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]1F Knights.esp20 Knights - Unofficial Patch.esp [Version 1.0.9]21 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]++ Francesco's Slower skills x1.5.esp++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]22 bgBalancingEVCore.esp [Version 10.52EV-D]++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]++ bgBalancingEVOptionalMoreEyes.esp [Version 10]23 bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]24 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp25 Bashed Patch, 0.esp Any ideas? I'm a bit stumped on this one. Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 3, 2010 Author Share Posted July 3, 2010 Aha! I found the culprit. After deciding to load each esp one by one (while maintaining FCOM stability) I noticed "1D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]" and decided that this mod directly relates with both regions I was crashing in. Sure enough, after loading up without it. No CTD! Hmm, I checked with BOSS and it doesn't show any conflicts or incompatibility with FCOM. Either the load order that BOSS suggests is wrong (although I doubt it), there are missing files (almost positive this isn't the case, not on my end anyway) or BOSS could use an update on comparability for this mod. Anyway, considering I don't use the mod, problem solved. Link to comment Share on other sites More sharing options...
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