El`derina Posted July 3, 2010 Share Posted July 3, 2010 Posted for Tomlong54210, but feel free to offer help if anyone else knows the problem. Active Mod Files: 00 Oblivion.esm 01 ScreenEffects.esm 02 Francesco's Leveled Creatures-Items Mod.esm 03 Francesco's Optional New Items Add-On.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 CM Partners.esm 08 HorseCombatMaster.esm 09 DLCShiveringIsles.esp 0A Francesco's Optional Chance of Stronger Bosses.esp 0B Francesco's Optional Chance of Stronger Enemies.esp 0C Francesco's Optional Chance of More Enemies.esp 0D FCOM_Francescos.esp [Version 0.9.9] 0E FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 0F FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 10 Akatosh Mount By Saiden Storm.esp 11 ChaseCameraMod.esp 12 Spell Delete.esp 13 BWisteria.esp 14 Mithris_HGEC.esp 15 Thieves Arsenal.esp 16 Oblivion WarCry EV.esp 17 FCOM_WarCry.esp [Version 0.9.9] 18 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 19 FCOM_Convergence.esp [Version 0.9.9] 1A FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 1B FCOM_RealSwords.esp [Version 0.9.9] 1C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] 1D Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 1E Cyrodiil transportation network 1.3.esp 1F AyleidArrows.esp [Version 1.8] 20 HeartOftheDead.esp [Version 6.0.1] 21 MolagBalTreasury.esp 22 Apachii_Goddess_Store.esp 23 za_bankmod.esp 24 TOTF.esp 25 The Lost Spires.esp 26 Mighty Umbra.esp 27 Blood&Mud.esp 28 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 29 FCOM_MightyUmbra.esp [Version 0.9.9] 2A FCOM_Blood&Mud.esp [Version 0.9.9] 2B Harvest [Flora].esp [Version 3.0.0] 2C Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 2D P1DkeyChain.esp [Version 5.00] 2E Multiple Creature Summoning.esp 2F MidasSpells.esp 30 RshAlchemy.esp 31 RshAlchemyRecipes.esp 32 DeadlyReflex 5 - Combat Moves.esp 33 Intelligence Overhaul.esp 34 Toaster's Legendary Skills & Stats.esp [Version 3.44] 35 Toaster's Legendary Mastery.esp [Version 3.44] 36 DMC Stylish - Specialanims.esp 37 _Ren_BeautyPack_full.esp 38 Tabaxi_Race_Default.esp 39 X.Races.Comp.esp 3A KT_CustomRaceFix.esp ++ Francesco's day lenght rescale 1-24.esp 3B DemonRace.esp 3C Vampirism.esp 3D Bashed Patch, 0.esp 3E Streamline 3.1.esp 3F AtLeast+3Modifiers.esp 40 Kill_Bruma_Statue.esp 41 SDHeartbreaker.esp 42 Thunderbird Armor.esp 43 TrainerFind.esp 44 ShadowfangKeep.esp 45 BladeSong.esp Sorted by BOSS, left the unrecognized mods alone. Wyre Bash patched- i am new to both but more than comfortable using them if solutions require it.also added a couple mods after bash patched, but the problem i have was before i did that. Problem: Casting animation gets 'stuck' after 10-20 minutes thru gameplay and unstucks after exiting the game, always happens each game... what i mean by being stuck is, the player go's thru the animation correctly, but the sparkle effect, such as the light orb flowing up the players arm, will appear at the elbow spot and stay there instead of flowing. fireballs (or any target spell) appear at head height and over the shoulder and fire from there instead of from my characters fingertips. Basically the spells animation on the character stops altogether. A solution to this is greatly apreciated, the last time I had this issue, i had disabled the mod causing it when it was found- I don't wish to disable another if it can be avoided. Thanks Tomlong for your suggestion of posting this and your time, and thanks in advance to anyone with a solution. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 3, 2010 Share Posted July 3, 2010 How many hours have you put into this profile? Are you using a UI mod? Finishing the Installation - http://tesivpositive.animolious.com/index.php?page=finishing_the_installation <-- Read this, and repost your load order after merging and importing (and deactivating) some of those plugins 3A KT_CustomRaceFix.esp <-- Remove this and install the UOP Grab the DR hotfix - http://www.tesnexus.com/downloads/file.php?id=8273 <-- At the bottom of the page (if you do not already have it) 2E Multiple Creature Summoning.esp <-- Try deactivating this and other magic-related mods and DR. This particular modification can also be found in LAME and SM, just FYI. ++ Francesco's day lenght rescale 1-24.esp <-- Replace with the Bashed Patch tweak (Globals > Timescale) 3F AtLeast+3Modifiers.esp <-- Deactivate all of these for now, and do not just leave them at the end of your load order, please.40 Kill_Bruma_Statue.esp41 SDHeartbreaker.esp42 Thunderbird Armor.esp43 TrainerFind.esp44 ShadowfangKeep.esp45 BladeSong.esp LO Template - http://tesivpositive.animolious.com/index.php?page=load_order#LOTemplate <-- use this to help place them Link to comment Share on other sites More sharing options...
El`derina Posted July 3, 2010 Author Share Posted July 3, 2010 *grumbles at the problem* doesn't sound guarenteed to do the trick, but lets see... i'll do what i can following your directions and post the results, thanks Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 3, 2010 Share Posted July 3, 2010 *grumbles at the problem* doesn't sound guarenteed to do the trick, but lets see... i'll do what i can following your directions and post the results, thanksHow many hours have you put into the save? Do you have an on-board sound card? If you have not put 100+ hours into this profile, please post your Dxdiag. Post Your Dxdiag - http://tesivpositive.animolious.com/index.php?page=know_how_to#PostYourDxdiag Link to comment Share on other sites More sharing options...
El`derina Posted July 3, 2010 Author Share Posted July 3, 2010 43 hours, problem persistant from the start of the save. Using on-board card.I have a rockfish sound card i could plug in that i got left over from my girlfriend, but i havent decided to plug that in yet, might not.Not using a UI mod- still working on those other things you mentioned. ------------------System Information------------------Time of this report: 7/3/2010, 14:20:36 Machine name: GREGARIOUS-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909) Language: English (Regional Setting: English)System Manufacturer: ASUSTeK Computer INC. System Model: CM5570 BIOS: BIOS Date: 08/11/09 15:03:14 Ver: 08.00.14 Processor: Pentium® Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz Memory: 7168MB RAMAvailable OS Memory: 7168MB RAM Page File: 1566MB used, 19932MB available Windows Dir: C:\Windows DirectX Version: DirectX 11DX Setup Parameters: Not found User DPI Setting: 120 DPI (125 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------DxDiag Notes------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. --------------------DirectX Debug Levels--------------------Direct3D: 0/4 (retail)DirectDraw: 0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail) ---------------Display Devices--------------- Card name: NVIDIA GeForce 9500 GT Manufacturer: NVIDIA Chip type: GeForce 9500 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_0643196E&REV_A1 Display Memory: 3823 MB Dedicated Memory: 495 MB Shared Memory: 3327 MB Current Mode: 1600 x 900 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: VH203 Monitor Id: ACI20A3 Native Mode: 1600 x 900(p) (59.978Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umDriver File Version: 8.17.0011.9745 (English) Driver Version: 8.17.11.9745 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 4/3/2010 22:55:32, 11906664 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-4500-11CF-CF5C-48261FC2C535} Vendor ID: 0x10DE Device ID: 0x0640 SubSys ID: 0x0643196E Revision ID: 0x00A1 Driver Strong Name: oem13.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section003:8.17.11.9745:pci\ven_10de&dev_0640 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled -------------Sound Devices------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_1043837B&REV_1002 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5859 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 5/22/2009 19:04:22, 1762080 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, NoSensaura ZoomFX: No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_1043837B&REV_1002 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5859 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 5/22/2009 19:04:22, 1762080 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, NoSensaura ZoomFX: No Description: Realtek Digital Output(Optical) (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_1043837B&REV_1002 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5859 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 5/22/2009 19:04:22, 1762080 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: No, No I3DL2 Listen/Src: No, NoSensaura ZoomFX: No ---------------------Sound Capture Devices----------------------------------------DirectInput Devices------------------- Device Name: Mouse Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a Device Name: USB Multimedia Keyboard Attached: 1 Controller ID: 0x0Vendor/Product ID: 0x04CA, 0x002A FF Driver: n/a Device Name: USB Multimedia Keyboard Attached: 1 Controller ID: 0x0Vendor/Product ID: 0x04CA, 0x002A FF Driver: n/a Device Name: USB Multimedia Keyboard Attached: 1 Controller ID: 0x0Vendor/Product ID: 0x04CA, 0x002A FF Driver: n/a Poll w/ Interrupt: No -----------USB Devices-----------+ USB Root Hub| Vendor/Product ID: 0x8086, 0x3A35| Matching Device ID: usb\root_hub| Service: usbhub ----------------Gameport Devices---------------- ------------PS/2 Devices------------+ HID Keyboard Device| Vendor/Product ID: 0x04CA, 0x002A| Matching Device ID: hid_device_system_keyboard| Service: kbdhid| + Terminal Server Keyboard Driver| Matching Device ID: root\rdp_kbd| Upper Filters: kbdclass| Service: TermDD| + HID-compliant mouse| Vendor/Product ID: 0x0461, 0x4D64| Matching Device ID: hid_device_system_mouse| Service: mouhid| + Terminal Server Mouse Driver| Matching Device ID: root\rdp_mou| Upper Filters: mouclass| Service: TermDD ------------------------Disk & DVD/CD-ROM Drives------------------------ Drive: C: Free Space: 197.7 GBTotal Space: 286.2 GBFile System: NTFS Model: ST3750528AS ATA Device Drive: D: Free Space: 308.4 GBTotal Space: 420.1 GBFile System: NTFS Model: ST3750528AS ATA Device Drive: E: Model: HL-DT-ST DVDRAM GH40N ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes Drive: F: Model: NWTED VS967KP2N SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes --------------System Devices-------------- Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3CDevice ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_82D41043&REV_00\3&11583659&2&D7 Driver: n/a Name: Intel® ICH10 Family SMBus Controller - 3A30Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_82D41043&REV_00\3&11583659&2&FB Driver: n/a Name: Intel® 82801 PCI Bridge - 244EDevice ID: PCI\VEN_8086&DEV_244E&SUBSYS_82D41043&REV_90\3&11583659&2&F0 Driver: n/a Name: Intel® ICH10 Family USB Enhanced Host Controller - 3A3ADevice ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_82D41043&REV_00\3&11583659&2&EF Driver: n/a Name: Intel® ICH10 Family 2 port Serial ATA Storage Controller 2 - 3A26Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_82D41043&REV_00\3&11583659&2&FD Driver: n/a Name: Realtek PCIe GBE Family ControllerDevice ID: PCI\VEN_10EC&DEV_8168&SUBSYS_83851043&REV_01\4&267F85C9&0&00E5 Driver: n/a Name: Intel® ICH10 Family USB Universal Host Controller - 3A39Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_82D41043&REV_00\3&11583659&2&D2 Driver: n/a Name: Intel® ICH10 Family 4 port Serial ATA Storage Controller 1 - 3A20Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_82D41043&REV_00\3&11583659&2&FA Driver: n/a Name: NVIDIA GeForce 9500 GTDevice ID: PCI\VEN_10DE&DEV_0640&SUBSYS_0643196E&REV_A1\4&9BB76AC&0&0008 Driver: n/a Name: Intel® ICH10 Family USB Universal Host Controller - 3A38Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_82D41043&REV_00\3&11583659&2&D1 Driver: n/a Name: Intel® ICH10 LPC Interface Controller - 3A18Device ID: PCI\VEN_8086&DEV_3A18&SUBSYS_82D41043&REV_00\3&11583659&2&F8 Driver: n/a Name: Intel® ICH10 Family USB Universal Host Controller - 3A37Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_82D41043&REV_00\3&11583659&2&D0 Driver: n/a Name: Intel® ICH10 Family PCI Express Root Port 6 - 3A4ADevice ID: PCI\VEN_8086&DEV_3A4A&SUBSYS_82D41043&REV_00\3&11583659&2&E5 Driver: n/a Name: Intel® ICH10 Family USB Universal Host Controller - 3A36Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_82D41043&REV_00\3&11583659&2&EA Driver: n/a Name: Intel® ICH10 Family PCI Express Root Port 1 - 3A40Device ID: PCI\VEN_8086&DEV_3A40&SUBSYS_82D41043&REV_00\3&11583659&2&E0 Driver: n/a Name: Intel® ICH10 Family USB Universal Host Controller - 3A35Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_82D41043&REV_00\3&11583659&2&E9 Driver: n/a Name: Intel® 4 Series Chipset PCI Express Root Port - 2E21Device ID: PCI\VEN_8086&DEV_2E21&SUBSYS_83361043&REV_03\3&11583659&2&08 Driver: n/a Name: High Definition Audio ControllerDevice ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_837B1043&REV_00\3&11583659&2&D8 Driver: n/a Name: Intel® ICH10 Family USB Universal Host Controller - 3A34Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_82D41043&REV_00\3&11583659&2&E8 Driver: n/a Name: Intel® 4 Series Chipset Processor to I/O Controller - 2E20Device ID: PCI\VEN_8086&DEV_2E20&SUBSYS_83361043&REV_03\3&11583659&2&00 Driver: n/a ------------------DirectShow 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Output(Optical),0x00200000,1,0,quartz.dll,6.06.7600.16490 ---------------EVR Power Information---------------Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 3, 2010 Share Posted July 3, 2010 A sound card would help performance tremendously. Do not hesitate. Your CPU is not the greatest, but it is okay. Try this: Regenerate the Oblivion.ini - http://tesivpositive.animolious.com/index.php?page=know_how_to#RegenerateTheOblivion.iniMight as well try this too: Oblivion Animation Fixer - http://www.tesnexus.com/downloads/file.php?id=5127 Try removing the Midas plugins too. Does the problem clear up if you move the Meshes\_Male folder out of the Data folder? Link to comment Share on other sites More sharing options...
El`derina Posted July 4, 2010 Author Share Posted July 4, 2010 A sound card would help performance tremendously. Do not hesitate. Your CPU is not the greatest, but it is okay. Try this: Regenerate the Oblivion.ini - http://tesivpositive.animolious.com/index.php?page=know_how_to#RegenerateTheOblivion.iniMight as well try this too: Oblivion Animation Fixer - http://www.tesnexus.com/downloads/file.php?id=5127 Try removing the Midas plugins too. Does the problem clear up if you move the Meshes\_Male folder out of the Data folder? WELL,.. I havent been able to try even half of your excellent suggestions yet, most of which I intend to complete when i get enough time tonight- but that Meshes\character\_Male folder removal suggestion caught my interest for some reason and decided to give that a quick gosome interesting things happened. I ran the same dungeon from the same save at the begining of the dungeon 2 times. in test 1 and 2.test 1, with \_male: No glitching, works perfectlytest 2, without \_male: No glitching, works perfectly then i got to thinking, maybe its because i quicksave alot that triggers it- i know im suppose to exit to the main menu, but quicksave/load never has caused me issues before, not once.sooo,... i did this.test 3, with \_male: casts perfectly... I then cast again and quickly load the same save in the middle of the animation, and the bugs triggers immediately.test 4, without \_male, same test as test 3: again, perfect on the regular casting and but also perfect after loading in the middle of casting animation. so, test 3 was the only one that triggered it... yet i KNOW it has triggered without a game load while playing(usually noticed after having casting interupted in some way, bash, knocked to ground, silenced). That being aside the point, you hit the nail on the head with the \_male folder,.. but it's kinda odd.any suggestions from here? I would hate to give up my animation replacer, I suppose I could add them back in one by one until i ran into the issue again, heh. (its not deadly reflex- i played DR for a long time without this issue, although i guess it could be the combination of deadly reflex and DMC replacer?)And giving up quicksave/ingame loads isnt much of an option, this is the only issue that has ever arisen from it- and im also sure it triggers from other things so it wouldnt be solved 100%. could be wrong, worth testing Edit: Btw, tests were done without taking Midas Magic off, and DR was still on also. In case that matters any,. and test 3 and 4 were repeated for verification that loading caused itand I got to say, im more than a bit confused- Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 4, 2010 Share Posted July 4, 2010 A sound card would help performance tremendously. Do not hesitate. Your CPU is not the greatest, but it is okay. Try this: Regenerate the Oblivion.ini - http://tesivpositive.animolious.com/index.php?page=know_how_to#RegenerateTheOblivion.iniMight as well try this too: Oblivion Animation Fixer - http://www.tesnexus.com/downloads/file.php?id=5127 Try removing the Midas plugins too. Does the problem clear up if you move the Meshes\_Male folder out of the Data folder? WELL,.. I havent been able to try even half of your excellent suggestions yet, most of which I intend to complete when i get enough time tonight- but that Meshes\character\_Male folder removal suggestion caught my interest for some reason and decided to give that a quick gosome interesting things happened. I ran the same dungeon from the same save at the begining of the dungeon 2 times. in test 1 and 2.test 1, with \_male: No glitching, works perfectlytest 2, without \_male: No glitching, works perfectly then i got to thinking, maybe its because i quicksave alot that triggers it- i know im suppose to exit to the main menu, but quicksave/load never has caused me issues before, not once.sooo,... i did this.test 3, with \_male: casts perfectly... I then cast again and quickly load the same save in the middle of the animation, and the bugs triggers immediately.test 4, without \_male, same test as test 3: again, perfect on the regular casting and but also perfect after loading in the middle of casting animation. so, test 3 was the only one that triggered it... yet i KNOW it has triggered without a game load while playing(usually noticed after having casting interupted in some way, bash, knocked to ground, silenced). That being aside the point, you hit the nail on the head with the \_male folder,.. but it's kinda odd.any suggestions from here? I would hate to give up my animation replacer, I suppose I could add them back in one by one until i ran into the issue again, heh. (its not deadly reflex- i played DR for a long time without this issue, although i guess it could be the combination of deadly reflex and DMC replacer?)And giving up quicksave/ingame loads isnt much of an option, this is the only issue that has ever arisen from it- and im also sure it triggers from other things so it wouldnt be solved 100%. Edit: Btw, tests were done without taking Midas Magic off, and DR was still on also. In case that matters any., test 3 and 4 were repeated for verificationThis is good. The _Male folder contains the animation (KF) files. DR adds them. Midas does not. Try uninstalling DR. You only had it deactivated. The files were still installed. If you have any other mods that replace the animation files, uninstall them and test. Actually, before you uninstall anything, use OBMM Data File Browser to explore that folder, and see which mods installed things there. About the quicksaving, stop while you are ahead. If you still want to be able to use Quick Saves install Streamline and use its quick saves. You can change the hotkey to whatever you want, including replacing the Oblivion quick save hotkey. You can just turn those off, honestly. Set them to some random key. The instructions for changing SL's hotkeys are in the ReadMe. Oblivion.ini Tweaks - http://tesivpositive.animolious.com/index.php?page=oblivion_ini_tweaks <-- Some of these are for crash prevention. Take a lookStreamline INI Setup - http://tesivpositive.animolious.com/index.php?page=oblivion_ini_tweaks <-- You will probably want to change some thingsStreamline - http://tesivpositive.animolious.com/index.php?page=stabilization_and_optimization_mods#Streamline <-- I love its autosave feature (and I still save compulsively, but that just means more saves. ^___^) Link to comment Share on other sites More sharing options...
El`derina Posted July 4, 2010 Author Share Posted July 4, 2010 hmm,.. Deadly Reflex wasnt itre-added deadly reflex animations, still no bugre-added a couple DMC animations,.. still no bugand i get the bug rather or not the esps for either are enabled/disabled when the whole folder is there... i renamed the folder btw for testing and adding in what animations i can get to work without the bug to a new one. question- I cant seem to figure out how the File Browser is suppose to give me that information... it just lists all the files, but doesnt show me what esp's they connect with. gonna try streamline saves (already had it installed,.. just never used its saves feature, wonder if that'll help the issue) Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 4, 2010 Share Posted July 4, 2010 hmm,.. Deadly Reflex wasnt itre-added deadly reflex animations, still no bugre-added a couple DMC animations,.. still no bugand i get the bug rather or not the esps for either are enabled/disabled when the whole folder is there... i renamed the folder btw for testing and adding in what animations i can get to work without the bug to a new one. question- I cant seem to figure out how the File Browser is suppose to give me that information... it just lists all the files, but doesnt show me what esp's they connect with. gonna try streamline saves (already had it installed,.. just never used its saves feature, wonder if that'll help the issue)No. Moving the Meshes folder fixing it says that it is a data files problem. The whole point of the Data file browser is to show which OMOD installed which files. Are you using the BSA > Data Files Browser? It has the OMOD's name out to the side of each file it recognizes. If you cannot figure that out, reinstall the mods you think might have installed animations one at a time. This has nothing to do with plugins or saving... Edit: If you hover over the files the name of the parent (the OMOD, if known) is displayed in the ToolTip. Link to comment Share on other sites More sharing options...
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