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Blender to NifSkope Error


DeltaType90

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Hey everyone :)

 

For unknown reasons (on my part) after having used Blender in this manner for some time now, exported .OBJs now all of a sudden have completely messed up UV maps and I can't figure out why...

 

This is how it looks in Blender (please note the model is made up of several parts) and is how it is meant to look.

 

http://www.mediafire.com/convkey/0700/27qnna3yp9628qj6g.jpg

 

And this is the result I get after exporting the model and importing it into NifSkope (lower left corner is the UV map for the main body mesh as it looks after the model has been imported into NifSkope).

 

http://www.mediafire.com/convkey/36d5/y51p9iebmlybyqk6g.jpg

 

Anyone know the reason why this happens?

 

P.S. It is not a single model, but rather multiple parts i.e. main body - head - bridle - eyes - tail - etc. and also note that I have tried to export (Blender) and import (Nifskope) the model both as a single .OBJ (set) as well as in individual parts, neither method works..

 

Hope someone out there can help me out and thank you in advance for any tips or advise :)

 

With best regards

DT90

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All of a sudden? It has been known for rather a long time now that importing obj into the newer versions of Nifskope is no longer recommended as the UV is messed up. Export as 3ds and import into Nifskope as 3ds

If you insist to use the obj format, you have to use an older version of Nifskope. This is last version known to work for this:

http://sourceforge.net/projects/niftools/files/nifskope/1.1.0/nifskope-1.1.0-rc6-i686-w32.7z/download

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As I cannot model myself, I only use Blender to remove vertices or convert nifs or imported obj and 3ds files therefore I use the old blender 2.49 which can export in the nif format.

But I don't work with armor, creatures or animations so I have no clue what might be lost there.

Edited by Tamira
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For a minute I thought I finally found a workaround to use later versions for nifskope. :P It's cool,2.49 is definitely better than nothing plus the nifskope team has been working to support newer versions of blender (alot of work and not many people to do it). I haven't been in niftools forum for quite awhile now the truth is. :/

 

Thanks for the reply and btw,if you like modeling don't say "I can't",just practice a lil bit more. You can also find plenty of tutorials on blender's site and youtube.

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All of a sudden? It has been known for rather a long time now that importing obj into the newer versions of Nifskope is no longer recommended as the UV is messed up. Export as 3ds and import into Nifskope as 3ds

If you insist to use the obj format, you have to use an older version of Nifskope. This is last version known to work for this:

http://sourceforge.net/projects/niftools/files/nifskope/1.1.0/nifskope-1.1.0-rc6-i686-w32.7z/download

Thank you for the reply :thumbsup:

 

Well I've been using the same version for some time now and this is only the 2nd time it has ever happened to me, so it can't be a consistent flaw :huh:

 

In any case, I always have two versions of NifSkope installed anyway, so I tried doing what you said and imported the .OBJ into my older version and it worked like a charm, thanks a bunch Tamira saved me allot of head scratching :wub:

 

With the very best regards and thanks

DT90

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Oh well and this is what I was talking about, it seems the problem is not a consistent on and though it (like I wrote above) actually worked that one time, it now doesn't work again :pinch:

 

Also the 3ds export suggestion is also not working, so that is not an option either, guess I'll just put the project on hold for now until a fix is made to solve the problem (fingers crossed) :confused:

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For a sec there it actually seems to have been fixed, but sadly this was not the case and even 3DS doesn't work, the result is actually worse when using the 3DS format, so again I am at a loss :confused:

 

I think I'm just gonna shelve modding for a bit, don't really have the patience for it these days, especially when the tools are not even working hehe :tongue:

 

Thanks for the help anyway guys :thumbsup:

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