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Cannot Add stuff in Console


fallout003

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I downloaded a mod which is a gas mask and it tells me to type xx000ea7 where xx is the mod index number. My mod index is 31 and I typed: player.additem 31000ea7,1 but it gives me an error saying it is not recognizable! I had already activated the mod in FOMM but I cant even add the gas mask! please help me because I had this problem many times with other mods and this is the first time I come for help.
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Sometimes the game chance the form id, make different of whats the G.e.ck or fo3edit shows, i recommend to try numbers near it like for example 31000ea8 or 31000ea6, also take note tha as in hexadecimal after 9 its a, b,c,d, e and f then 0 if you need to try high values.

and also be aware that don't use comma in the code so its "player.additem 31000ea7 1" the comma might be the cause of the error

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  • 2 weeks later...

Sometimes the game chance the form id, make different of whats the G.e.ck or fo3edit shows, i recommend to try numbers near it like for example 31000ea8 or 31000ea6, also take note tha as in hexadecimal after 9 its a, b,c,d, e and f then 0 if you need to try high values.

and also be aware that don't use comma in the code so its "player.additem 31000ea7 1" the comma might be the cause of the error

 

 

It still dont work! I tried it!

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Is there anything added by that mod that you can see? If so go into your console and click on it. You can get your true mod index that way. If you can't do that, open up your current mod list in fo3edit and find it's formID there. You can't really go wrong that way.
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Is there anything added by that mod that you can see? If so go into your console and click on it. You can get your true mod index that way. If you can't do that, open up your current mod list in fo3edit and find it's formID there. You can't really go wrong that way.

 

 

Thanks I'll try.

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Is there anything added by that mod that you can see? If so go into your console and click on it. You can get your true mod index that way. If you can't do that, open up your current mod list in fo3edit and find it's formID there. You can't really go wrong that way.

 

No, the Fo3 edit didn't work. I have attached 2 screens of my problem. Thanks for helping me guys.

 

Note: In the screenshot, I obtained the Form ID from FO3 Edit and I typed: player.additem 02001CE1,10 , "02001CE1" is the form ID of the AK47. And it gave me a load of error.

 

Screens:

http://img804.imageshack.us/i/error2.png/

http://img541.imageshack.us/i/error3m.png/

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Sometimes a mod will have a master that you have not ticked in FOMM. This can throw your mod index off. But FO3Edit wouldn't load with a missing master, so the mod index of your AK47 (as per your pic) should be accurate. But on a lark, why not try using ever increasing mod indexes with your additem command?

 

Just keep trying with 02, 03, 04, ... 09, 0A, 0B, 0C, 0D, 0E, 0F, 10, etc. Though I can't see the mod index being off by more than a couple.

 

That is weird, never the less.

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