Maskar Posted July 5, 2010 Share Posted July 5, 2010 I'm having a bit of a problem with 1 of my mods called Unequip Broken Armor. What it does is, as seems kinda obvious unequip any armor pieces with 0 health the player character and any npcs are wearing. However, I've been told that my mod does not work when OOO v133 is active and does when it isn't. I've installed OOO myself and it works fine for me. Just as a test I created a test version of my mod overwriting the SEFF magic effect and that has fixed the issue. Thing is however, OOO by default already overwrites the SEFF magic effect and therefore shouldn't have any impact on my mod. What I would like to ask is if somebody with OOO installed can try my mod and ideally let me know why on earth overwriting the SEFF record in my mod would make any difference. Thanks in advance. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 6, 2010 Share Posted July 6, 2010 Did you ask the person what their load order was? It would make a huge difference if the source of the problem is in one record being overridden. Link to comment Share on other sites More sharing options...
Maskar Posted July 6, 2010 Author Share Posted July 6, 2010 Did you ask the person what their load order was? It would make a huge difference if the source of the problem is in one record being overridden. I found a solution, without using the SEFF magic effect. Thanks for your response though. Link to comment Share on other sites More sharing options...
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