Onasaki Posted July 6, 2010 Share Posted July 6, 2010 So, I'm doing the Main Quest, and the Cheydinhal and Chorrol gates aren't opening for the Allies for Bruma quest. I don't have any mods that adjust those two cells, and the closest that comes to it, shouldn't do anything to the outside of either one of the cities. Anyone know what's wrong? I think I've dealt with this before, but I don't remember how I fixed it. Link to comment Share on other sites More sharing options...
Onasaki Posted July 6, 2010 Author Share Posted July 6, 2010 Bump. I know people are out there... To clarify, the Gates for both Chorrol and Cheydinhal are not appearing during the Main Quest's "Aid for Bruma" quest. Is there a way to fix this, without having to go through the main quest again? Could someone PLEASE help? C'mon.. there's newer posts that got replies before mine. I know someone out there has to have a solution. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 6, 2010 Share Posted July 6, 2010 Is your game patched to the latest version? Please, post your load order. Many things are handled by scripts, so the cells being modified is only part of the equation to consider. Do you have the Unofficial Oblivion Patch installed? Post Your Load Order - http://tesivpositive.animolious.com/index.php?page=know_how_to#PostYourLoadOrder Link to comment Share on other sites More sharing options...
Onasaki Posted July 6, 2010 Author Share Posted July 6, 2010 Well, brace for spam. And please note, my game works perfectly save for these gates not appearing. Oblivion.esmBetterMusicSystem.esmJog_X_Mod.esmEnhancedWeather.esmHorseCombatMaster.esmCobl Main.esmbookplacing.esmDeadly Reflex 5 - Timed block and 1.5x damage.espUnofficial Oblivion Patch.espValenwood.espChoices and Consequences.espLTDVampireOverhaul.espkikaibookbelts-tail.espBandit Hideouts.espBetter Bell Sounds.espLich.espSmarter Bandits.espthievery.espNinjaMask_by_Vergel.espDLCFrostcrag.espDLCBattlehornCastle.espDLCVileLair.espDLCThievesDen.espDLCHorseArmor.espDLCSpellTomes.espDLCOrrery.espDLCMehrunesRazor.espDLCOrrery - Unofficial Patch.espDLCBattlehornCastle - Unofficial Patch.espDLCMehrunesRazor - Unofficial Patch.espDLCThievesDen - Unofficial Patch.espDLCSpellTomes - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espDLCVileLair - Unofficial Patch.espDLCHorseArmor - Unofficial Patch.espDLCFrostcrag - Unofficial Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espCobl Si.espKnights.espKnights - Unofficial Patch.espCapesandCloaks.espBHC_Expanded.espBetter Dark Brotherhood Sanctuary.espBetter Abandoned House.espFarmersStrikeBack.espCane of Sheogorath.espwalklikesheo.espBloodElvenArmorV1.0.espBorderless_Cyrodiil-3578.espEnhanced Weather - Across-The-Borders Mods Patch.espStormier storms.espEnhancedWeather - Darker Nights, 50.espCobl Glue.espSlof's Horses HA Essential.espEnhancedWeather.espCalm_Shadowmere.espEnhanced Economy.espCobl Tweaks.espEnhanced Economy - Soulgems.espthievery - EE patch.espEnhanced Economy - House prices.espSalmo the Baker, Cobl.espbartholm - EE patch.espLeviathan Soul Gems Abridged.espBetterMusicSystem(Elsweyr).espBetterMusicSystem(SI).espCobl Silent Equip Misc.espBrotherhoodRenewed.espElsweyrAnequina.espValenwood_Anequina_Patch.espElsweyr Color Map.espDeadlyReflex 5 - Combat Moves.esp Link to comment Share on other sites More sharing options...
yeldarb Posted July 7, 2010 Share Posted July 7, 2010 Use BOSS to sort your load order, it uses a masterlist with over 8000 mods to sort your load order.Use Oblivion Mod Manager(OBMM) to hand sort the mods that BOSS does not recognise, or just delete them, because if BOSS using the current Master list does not recognise a mod.it might be causing the gates not to open. Pay attention to the log that is generated when you do run BOSS, it does have hints and tips for you to follow to improve your game.EDIT The log may tell you what patch you are missing for a mod you have installed. Link to comment Share on other sites More sharing options...
Onasaki Posted July 7, 2010 Author Share Posted July 7, 2010 is there a way to change where Boss looks for the mods? I have the Steam Version of Oblivion. Link to comment Share on other sites More sharing options...
Shadowfen Posted July 7, 2010 Share Posted July 7, 2010 is there a way to change where Boss looks for the mods? I have the Steam Version of Oblivion. Boss looks for mods in the directory it is installed in. It expects to be installed in Data where the mods are. Link to comment Share on other sites More sharing options...
yeldarb Posted July 7, 2010 Share Posted July 7, 2010 I looked at the Readme for BOSS, I did not find anything that says it will not work in the Steam version, because it should be installed into Oblivion\Data just like a normal mod you download from TESNexus, and it only uses the esps,esms inside the data folder to create the log. You run it by opening your C: drive until you get to your data folder for Oblivion and manually clicking on the BOSS.bat file to create the log. Link to comment Share on other sites More sharing options...
Onasaki Posted July 7, 2010 Author Share Posted July 7, 2010 Thanks. Fixed it. Though the gates still aren't appearing. There were 3 mods that BOSS didn't recognize. The Ninja Mask one. The Lich Mod, and Smarter Bandits. While I shut off Smarter Bandits and the Lich mod, the gates still didn't appear. I'm unsure as to -why- the ninja mask would do something like that, considering it's just an item. I get random Oblivion Gates all the time, just not the Cheydinhal and Chorrol ones. Link to comment Share on other sites More sharing options...
yeldarb Posted July 7, 2010 Share Posted July 7, 2010 You can place a mod that adds clothing next to other clothing mods in your load order and they will usually work. Hand placement of mods not recognised by BOSS is an annoyance,but if you place similiar mods together, they will usually work.The biggest problem I have noticed is that a bad placement affects the time between fast travel,changing cells, and loading saves. I am guessing at this point, but a weather mod could cause a gate to not appear. Manually deactivating mods one by one can eventually find the problem, but you may have to use a saved game-not an autosave or quicksave- to test, I have two mods that prevent Martin from opening the gate to "Paradise", but if I forget to save my game before I enter Cloud Ruler Temple with the mods active, I will always have to redo the quests from an earlier saved game. Link to comment Share on other sites More sharing options...
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