MetalSkater92 Posted November 19, 2014 Author Share Posted November 19, 2014 Can you pls post pictures of what you mean when standing or sitting?I was thinking an effect shader might do, and just make the character invisible prior to the effect shader. Also what's the difference when running or not?The orbs are random, the orbs must be perfectly formed around the person orbing, so no limbs can stick out. Link to comment Share on other sites More sharing options...
firepower02 Posted November 19, 2014 Share Posted November 19, 2014 That is why it will be an effect shader so it will follow the body mesh, not an animation. When he said animation, he prolly means animating the effect shader. Link to comment Share on other sites More sharing options...
Himeki Posted November 21, 2014 Share Posted November 21, 2014 That is why it will be an effect shader so it will follow the body mesh, not an animation. When he said animation, he prolly means animating the effect shader.Correct, I'm horrible with them and it MAY require a custom texture to use for the particle effects. I don't think there's anything in game that would work well. As far as randomizing the orbs that would be a bit difficult, you could however have a few effect shaders and randomly select which one is used when using the ability to make it seem more random. There are ways to see if the player is moving (and in which direction), as well as if they are sitting or not. So different effects could also be used instead for those cases if you really wanted to (again, assuming someone makes the effect shaders). Link to comment Share on other sites More sharing options...
MetalSkater92 Posted November 21, 2014 Author Share Posted November 21, 2014 That is why it will be an effect shader so it will follow the body mesh, not an animation. When he said animation, he prolly means animating the effect shader. That is why it will be an effect shader so it will follow the body mesh, not an animation. When he said animation, he prolly means animating the effect shader.Correct, I'm horrible with them and it MAY require a custom texture to use for the particle effects. I don't think there's anything in game that would work well. As far as randomizing the orbs that would be a bit difficult, you could however have a few effect shaders and randomly select which one is used when using the ability to make it seem more random. There are ways to see if the player is moving (and in which direction), as well as if they are sitting or not. So different effects could also be used instead for those cases if you really wanted to (again, assuming someone makes the effect shaders). Oh my bad lol, nah randomising is not necessairy if it's too difficult or not needed to make the ability look good, just tought I should mention it. Link to comment Share on other sites More sharing options...
firepower02 Posted November 21, 2014 Share Posted November 21, 2014 Thanks, that would make your mod a lot easier to make. You should ask someone to make orbs effect shader for you. Link to comment Share on other sites More sharing options...
Himeki Posted November 22, 2014 Share Posted November 22, 2014 That is why it will be an effect shader so it will follow the body mesh, not an animation. When he said animation, he prolly means animating the effect shader. That is why it will be an effect shader so it will follow the body mesh, not an animation. When he said animation, he prolly means animating the effect shader.Correct, I'm horrible with them and it MAY require a custom texture to use for the particle effects. I don't think there's anything in game that would work well. As far as randomizing the orbs that would be a bit difficult, you could however have a few effect shaders and randomly select which one is used when using the ability to make it seem more random. There are ways to see if the player is moving (and in which direction), as well as if they are sitting or not. So different effects could also be used instead for those cases if you really wanted to (again, assuming someone makes the effect shaders). Oh my bad lol, nah randomising is not necessairy if it's too difficult or not needed to make the ability look good, just tought I should mention it. Thanks, that would make your mod a lot easier to make. You should ask someone to make orbs effect shader for you.Agreed, casting it while sitting would likely require a hotkey to be setup (since you can't use abilities while sitting), which would be much better if you added in MCM compatibility for changing said hotkey. And I've not setup MCM menus yet, so I'd have to figure that out first. Randomizing would basically just take multiple effect shaders that run slightly differently. Randomly selecting which one to use is fairly easy. It's just that you'd need multiple shaders to choose from. :P Still need a working effect shader to use however. Firepower02, did you plan to do it? or did you plan to do other powers? Link to comment Share on other sites More sharing options...
firepower02 Posted November 22, 2014 Share Posted November 22, 2014 No, I can't do effect shaders, we need someone else to do it. Link to comment Share on other sites More sharing options...
Himeki Posted November 22, 2014 Share Posted November 22, 2014 No, I can't do effect shaders, we need someone else to do it.No I meant the orbing ability, were you making it or just other powers? :PDon't want to make multiple of the same thing. Link to comment Share on other sites More sharing options...
firepower02 Posted November 22, 2014 Share Posted November 22, 2014 I'll leave it to you. :) Link to comment Share on other sites More sharing options...
MetalSkater92 Posted November 23, 2014 Author Share Posted November 23, 2014 Sounds cool guys, if you wanna discuss this further with me, here's my steam www.steamcommunity.com/id/AutopsyGremlin, do drop your names here because I don't randomly add people. Yeah I'm useless when it comes to animating or that kind of stuff, best thing I've made is a crap skin for Counter-Strike: Source back in the day. Link to comment Share on other sites More sharing options...
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