Wisperer Posted October 7, 2014 Share Posted October 7, 2014 I know that there are a lot of armor mods already but... Each species should have more than one armor. Using the official designs as a base, create more armors that use the base resorces as well as the upgrade resorces. The new resources. Would affect the colorization of the new armor. Now I like playing a nord, so the armors would have the nordic design to it. I don't have him wear any other style of armor because to me its not right for him to wear elf armor or glass, just like it would not look right for a thelmor to wear orsimer armor. If one plays an orc, wearing elf designed glass armor would look silly. But if it was made with some orcronium and in the style of an orsimer, it could look great. The stats of the armor should be close to but not above the rating of the higher type of armor.What I mean is a steel and glass armor should not have higher stats than the official glass armor. My request is for style and player craftability, restricted by species/race, and not ultra buffed, uber strong armors. When a player then switches races/species for a new play through, they get different armor designs and stats, requiring different resouces than the previous play through. --My nord wears the steel horned helm insted of the helm that is in the nord armor category. Having a pig head design is ñot my idea of a nord design. If that's from a mod....oops. Link to comment Share on other sites More sharing options...
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