Schreiter Posted July 8, 2010 Share Posted July 8, 2010 I'm trying to get the hang of compiling weapon models for Fallout 3, but i always have this problem. After saving the thing in Blender and swapping the pieces of the model into Nifskope, some parts are out of place or scaled differently than i had them. I can use Nifskope to inch everything to its proper position and adjust the scale, but in-game, everything goes back to where it was until i reload the weapon. It seems to have something to do with those dots that are connected with the gun's moving parts. I save the model and load it back into Blender to adjust everything back, but i cannot find a way to move the offending parts of the model without moving this dot with them. How can i do it? Am i even on the right track? Link to comment Share on other sites More sharing options...
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