Machienzo Posted July 8, 2010 Share Posted July 8, 2010 Just a question. I know how to edit the following distance of a follower, so that I have to move further away from them than usual until they start to follow me. However, I want to know from that, how can I make them walk all the way up to me, instead of walking about 10 steps and maintaining that far away distance. To put it simply, I want to be far away from them initially, but as I go too far out of range causing them to catch up with me, but actually stop within a few feet of me, rather than maintain that far away perimeter. Otherwise it makes them seem like they're trying to stalk me. :P Link to comment Share on other sites More sharing options...
pkleiss Posted July 8, 2010 Share Posted July 8, 2010 That really can't be done easily. You would have to create some controlling script that changes their AI packages based on something like GetDistance. So, like if the follower's distance is less than your desired follow distance (say, 500 units), then the follower is placed on a travel package to the player, then when that package ends, he is placed on a guard package for his current location. That package remains until the player is more than 500 units away and the packages repeat. This way, you wouldn't actually use any 'follow' packages. Link to comment Share on other sites More sharing options...
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