luddemann Posted July 8, 2010 Share Posted July 8, 2010 Are mods that add new specializations compatible? Example: paladin mod and weaponmaster mod. Link to comment Share on other sites More sharing options...
DarkeWolf Posted July 8, 2010 Share Posted July 8, 2010 It all just depends on the mods. Some are, others arent. It all depends on if they use the same files or not. Unfortunately, the game engine isnt smart enough to read more than one version of a file, and combine it with another one. So it will only accept one version of the file. In the case of where you have two files that are the same name, you have to combine the two of them into one file, in order to get the two to play together. In a lot of cases this is just a matter of adding information from one of them, to the other, and then getting rid of the old version. In other cases however, it takes some work in the toolset, depending on what kind of mod it is. Link to comment Share on other sites More sharing options...
luddemann Posted July 9, 2010 Author Share Posted July 9, 2010 Ok thanks. Ill just hope that it works :) Link to comment Share on other sites More sharing options...
Recommended Posts