ProjectEW Posted July 8, 2010 Share Posted July 8, 2010 Like the topic says, is it possible to use custom animations, as in for reloading, firing, etc.? I'm using 3ds Max btw. And if so, how? Mainly, I want to know how I can synchronize the weapon animations with the player's hand. Or, somehow animating the hands, although they aren't on any of the custom weapons I've seen so far. Link to comment Share on other sites More sharing options...
ProjectEW Posted July 9, 2010 Author Share Posted July 9, 2010 Bump? No one here knows how to give weapons custom animations? I find that hard to believe. Link to comment Share on other sites More sharing options...
Kalten1979 Posted July 9, 2010 Share Posted July 9, 2010 Sure, you could create and use custom animations for weapons, but you have to replace a original one with it. Maybe Fose could help, but i dont know much about that programm. Link to comment Share on other sites More sharing options...
ProjectEW Posted July 11, 2010 Author Share Posted July 11, 2010 Yes, I considered replacing the animations, but then 1 type of gun would have odd animations, so I was hoping there was a way to add another animation type, such as reloadh, reloadi, reloadj, etc. Link to comment Share on other sites More sharing options...
ultskeletor Posted July 13, 2010 Share Posted July 13, 2010 I haven't really looked into this much since I know little about animation in Fallout 3, but I came across this one day. I think it works using scripts to detect a reload animation occurring, then playing a different, specified animation instead. There is an accompanying little demonstration mod somewhere, but for some reason it isn't showing up in my browser history any more, so I can't provide a link. I'm pretty sure it was hosted on The Fallout Nexus though. Link to comment Share on other sites More sharing options...
ProjectEW Posted July 13, 2010 Author Share Posted July 13, 2010 Yeah, I actually did find that after I posted this, but now my new problem is that 3ds Max 2010 can't export animations with NifTools, or something. I've tried, and NifSkope just does nothing when I try to play the .kf animation that I made. Link to comment Share on other sites More sharing options...
ultskeletor Posted July 13, 2010 Share Posted July 13, 2010 I can't help you there. I use Blender, and I've never had anything approaching success with custom animations and Fallout 3. Maybe contact someone working on the Project Valhalla mod? Link to comment Share on other sites More sharing options...
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