Ysbl Posted July 8, 2010 Share Posted July 8, 2010 When I launch the geck with my mod set as a plugin, it gives me an error that my weapon (01000EA7) is an invalid base object. I look in the weapons settings, and my gun isn't there! But when I go back to an earlier version of my mod, I can place it just fine. So basically, my mod works in the geck, then I place it in the game, save it, and launch Fallout. I head to the place where I placed the gun (I've tried Megaton Player house, TestQAItems, and Megaton Armory) it isn't there. Then when I open the newly saved mod, it isn't in any weapon lists, nor is the 1st Person .nif in the statics section. But, I launch the version of the mod BEFORE I placed it, and it's completely normal. Why is this happening? Link to comment Share on other sites More sharing options...
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