dragoss Posted July 8, 2010 Share Posted July 8, 2010 Hello. Recently I have an itch to create a mini RPG adventure for fun, and started snooping around for mod-able games. Oblivion offers a lot of potential, due to its open world nature and large amount of available information... however does it offer (script functions or otherwise) to Windows force feedback gamepads/wheels etc? I couldn't find anything in the wiki about that. Having a wheel or a yoke oppose force feedback when riding a flying dragon, or rumble when it belches out a fireball should be nice :). Link to comment Share on other sites More sharing options...
Grumpf_be Posted July 8, 2010 Share Posted July 8, 2010 Pretty much can be done by script but how exactly is the forcefeedback IO system working? Is it integrated into directx? Do you know any game with modding abilities that actually has FF so we can investigate? Link to comment Share on other sites More sharing options...
dragoss Posted July 8, 2010 Author Share Posted July 8, 2010 Sadly I don't know mod-able titles with FF, (though FF is pretty standardized in DirectInput, So I expect any title that uses DirectInput to be able to use it with ease). Pretty much is exactly how you would read an analog input, such a joystick throttle or x or y axis, but you actually send information to the device instead of reading it. You can also check status, reset states etc... I did look through OBSE list of input related functions and it's only reading the input from keyboard or mouse. ( though maybe those functions for keyboard work with standard DX input identifiers,then probably one can read a gamepad or joystick too :).. though is only "read" nothing about "sending" stuff ... Also I have tried finding an e-mail of the OBSE creators to ask them if it is planned in future versions of OBSE, but no luck, couldn't find the e-mails :DDo they browse these forums by any chance ?:) Link to comment Share on other sites More sharing options...
Nimboss Posted July 8, 2010 Share Posted July 8, 2010 Sadly I don't know mod-able titles with FF, (though FF is pretty standardized in DirectInput, So I expect any title that uses DirectInput to be able to use it with ease). Pretty much is exactly how you would read an analog input, such a joystick throttle or x or y axis, but you actually send information to the device instead of reading it. You can also check status, reset states etc... I did look through OBSE list of input related functions and it's only reading the input from keyboard or mouse. ( though maybe those functions for keyboard work with standard DX input identifiers,then probably one can read a gamepad or joystick too :).. though is only "read" nothing about "sending" stuff ... Also I have tried finding an e-mail of the OBSE creators to ask them if it is planned in future versions of OBSE, but no luck, couldn't find the e-mails :DDo they browse these forums by any chance ?:) Or better have a look on the special thread related to OBSE here OBSE at Bethesda forum. The developers of OBSE is hanging around there and a question in that thread will for certain get an answer. Link to comment Share on other sites More sharing options...
dragoss Posted July 9, 2010 Author Share Posted July 9, 2010 Thank you :) Link to comment Share on other sites More sharing options...
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