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A little help with my modding


Kumpao

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Hello everybody! lately I have been trying to get Oblivion to work with a number of mods, in the process I've learned almost everything mod-related, with the exception of mode-coding itself...

 

I currently use BOSS, wyre-bash, OBMM and have also learned my way through files in the Data folders.

 

However I have stumbled upon a few(but VERY annoying) bugs I just can't pin down in-game and make it almost impossible to enjoy the game ( I get a CTD every five encounters or so when outdoors).

 

Please help me fix these problems, I know there are a few tools around which help point out exactly what causes a CTD( assuming it's something that happened in the game and not Oblivion crashing by itself , something I'm very aware that can happen) . Could you please tell me which are those?

 

Also here is my modlist, Note that the all files mergable in the bashed patch have been merged, and I just unhided them to show here.

 

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm

02 Francesco's Optional New Items Add-On.esm

03 Cobl Main.esm [Version 1.72]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 Mart's Monster Mod.esm [Version 3.7b3p3]

06 Enhanced Daedric Invasion.esm

07 FCOM_Convergence.esm [Version 0.9.9a7]

08 Better Cities Resources.esm

09 AFC v2 Core.esm

0A HorseCombatMaster.esm

0B Unofficial Oblivion Patch.esp [Version 3.2.0]

0C UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

0D DLCShiveringIsles.esp

0E Unofficial Shivering Isles Patch.esp [Version 1.4.0]

0F Better Cities .esp

10 Oblivion.esp

11 Francesco's Optional Chance of Stronger Bosses.esp

12 Francesco's Optional Chance of Stronger Enemies.esp

13 Francesco's Optional Chance of More Enemies.esp

14 Francesco's Optional Leveled Guards.esp

++ FranDarkSeducerWeapFix.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

16 Fran_Lv30Item_Maltz.esp

17 Natural_Weather_by_Max_Tael.esp

18 _darker_nights_for_nat_env.esp

19 Natural_Habitat_by_Max_Tael.esp

++ Advanced_Water_Modification-2734.esp

++ 300_Combat Sounds.esp

1A Atmospheric Oblivion.esp

1B AFC v2 Combo Chains.esp

1C AFC v2 Combat Moves.esp

1D AFC v2 Gauntlet Weaponry.esp

1E AFC v2 Locational Damage.esp

++ Item interchange - Extraction.esp [Version 0.76]

1F Lyn-StoriesFromTheSeaMod.esp

20 Living Economy.esp

21 Living Economy - Items.esp

22 Cutthroat Merchants.esp

23 Landmarks, w Wells.esp [Version 1.11]

24 sr_super_hotkeys.esp

25 DLCHorseArmor.esp

26 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

27 DLCOrrery.esp

28 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

29 DLCVileLair.esp

2A DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

2B DLCMehrunesRazor.esp

2C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

2D DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

++ Darkgreen Glass Armour.esp

++ FineWeapons.esp

2E DLCThievesDen.esp

2F DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

30 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

31 ExnemRuneskulls.esp

++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]

32 Cobl Glue.esp [Version 1.72]

33 Cobl Si.esp [Version 1.63]

34 OOO 1.32-Cobl.esp [Version 1.72]

35 FCOM_Cobl.esp [Version 0.9.9]

36 Bob's Armory Oblivion.esp

37 FCOM_BobsArmory.esp [Version 0.9.9]

38 Oblivion WarCry EV.esp

39 FCOM_WarCry.esp [Version 0.9.9]

3A Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

3B OOO-No_Guild_Ownership.esp [Version 1.33]

3C FCOM_Convergence.esp [Version 0.9.9]

++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

3D FCOM_RealSwords.esp [Version 0.9.9]

3E FCOM_DurabilityAndDamage.esp [Version 0.9.9]

++ FCOM_LessRats.esp [Version 0.9.9]

++ FCOM_LessReaversInGates.esp [Version 0.9.9]

++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]

3F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

40 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

41 FCOM_BobsGuardUnity.esp [Version 0.9.9]

++ FCOM_Archery.esp [Version 0.9.9]

++ FCOM_FriendlierFactions.esp [Version 0.9.9]

42 FCOM_MoreRandomSpawns.esp [Version 0.9.9]

43 FCOM_MoreRandomItems.esp [Version 0.9.9]

44 OOO-WaterFish.esp [Version 1.34]

++ MMM-Cobl.esp [Version 1.69]

45 Ship Wrack.esp

46 24HrArenaAliveV2.esp

47 DLCfrostcrag.esp

48 Knights.esp

49 Knights - Unofficial Patch.esp [Version 1.0.9]

++ FCOM_Knights.esp [Version 0.9.9]

4A Enhanced Daedric Invasion.esp

++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]

4B Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

4C Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

4D P1DkeyChain.esp [Version 5.00]

4E Toggleable Quantity Prompt.esp [Version 3.1.1]

4F ConduitMagic.esp

50 Gather Ye Rosebuds.esp

51 sr_enhanced_magic_system.esp

52 SupremeMagicka.esp [Version 0.90]

53 SM_ShiveringIsles.esp [Version 0.86]

++ SM_DLCSpellTome.esp [Version 0.80]

++ SM_OOO.esp [Version 0.89]

++ SM_COBL.esp [Version 0.86]

++ SM_UnlockSpells.esp [Version 0.70]

++ SM_Scrolls.esp [Version 0.84]

54 MidasSpells.esp

55 sr_casting_hand.esp

56 StealthOverhaul.esp

57 RenGuardOverhaul.esp

58 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

59 DeadlyReflex 5 - Combat Moves.esp

++ SM_DeadlyReflex.esp [Version 0.86]

5A Kobu's Character Advancement System.esp

5B Kobu's Personality Enhancer.esp

5C Kobu's Health Modifier Mod.esp

5D Kobu's 2x Slower Skills Mod.esp

5E Kobu's Cure for Fatigue Mod.esp [Version 1.0.1]

5F Kobu's Lighter Backpack Mod.esp

++ OOO-Level_Stock.esp [Version 1.33]

60 Mayu's Animation Overhaul.esp

** _darker_dungeons.esp

++ Item interchange - Placement for FCOM.esp [Version 0.76]

++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76]

61 Cobl Races.esp [Version 1.52]

** Cobl Races TNR.esp [Version 1.53]

** Cobl Races TNR SI.esp [Version 1.53]

62 bgMagicEV.esp [Version 1.7EV]

++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]

++ bgMagicItemSigil.esp [Version 1.68EV]

++ bgMagicEVStartspells.esp [Version 1.68EV]

63 bgMagicBonus.esp [Version 1.7EV]

64 bgMagicEVPaperChase.esp [Version 1.68EV]

++ Cobl Races - Balanced.esp [Version 1.52]

65 Better Cities - Full City Defences.esp

66 Better Cities Full.esp

67 Better Cities - VWD of the IC.esp

68 Better Imperial City.esp

69 Better Imperial City FPS Patch.esp

6A Better Cities - COBL.esp [Version 2]

6B Better Cities Full FPS Patch.esp

6C bgMagicLightningbolt.esp

++ Visually Realistic Deadly Lava.esp

6D Bashed Patch, 0.esp

6E Streamline 3.1.esp

6F Display Stats.esp [Version 1.1.1]

70 ArgonianSwiftSwim - Light.esp

 

 

Also take this into account:

 

-I'm aware that Display Stats.esp [Version 1.1.1] and ArgonianSwiftSwim - Light.esp should be higher on the list, but the current BOSS version doe not recognize them. In order to give you an ordered list I "unhide" everything an ran BOSS.

 

-I'm currently using BSA alteration from OBMM as method for Archive Invalidation, but I created the Oblivion.Esp myself and renamed the Fran BSA and MMM bsa to Oblivion - MMM.bsa ..etc..in order to ensure the both loaded. I am aware I might have screwed up here but I'm not sure.

 

-Supposedly this has Better Cities , FCOM, OOO, and Cobl activated and integrated.

 

- As far as I can tell the CTDs I'm getting are associated to a "missing reference" ( a spell, a mesh, a texture, SOMETHING) that doesn't load when Oblivion generates encouners. But I can't narrow it down.

 

Please help me.

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Damn Could someone at least Comment on this?

 

by the way I got some info on my own... the problem seems to be NPC spellcasting-related as more than once I have seen an enemy cast a series of spells i quick succesion and then the game crashes.. this is also consistent with the fact I still haven't encountered serious mages only some necromancers and bandit wizards with ow level destruction and conjuration

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Use BSA Redirection instead of alteration.

 

BSAs and Archive Invalidation - http://tesivpositive.animolious.com/index.php?page=bsas_and_archive_invalidation

 

How do you find that the problem is related to a "missing reference"? what reference?

 

TES4View is the utility for finding inter-plugin conflicts - http://tesivpositive.animolious.com/index.php?page=tes4edit

 

Do you have the DR5 hotfix installed? You should probably get that if you do not.

 

 

FCOM:

 

31 ExnemRuneskulls.esp <-- Merged into MMM 3.7b3. Use the MMM Diverse Runeskulls Loot OOO add-on.

++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]

 

You have the wrong version of FCOM for running MMM 3.7b3. Update it using theNiceOne's FCOM OMOD Installer - http://www.tesnexus.com/downloads/file.php?id=24647 <-- Please, follow the instructions here and completely reinstall FCOM.

 

 

Edit: I mean FCOM, itself, not all of the dependencies. Actually, you could benefit from installing the UOP Supplemental 3.2.8 and CorePC's stand-alone OMOBS plugins (required if using UOP v3.2.4+). Please, read the instructions when downloading OMOBS (not MOBS.) One of the modules, the optional combat settings, is unnecessary.

 

FCOM Components - http://tesivpositive.animolious.com/index.php?page=guides_mod_installation&subpage=fcom_installation_guide&step=1

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Thank You very much! I-ll be looking through this recommendations you gave me.

 

@How do you find that the problem is related to a "missing reference"? what reference?

This is mostly empirical knowledge :wacko: I find I get crashes around the times encounters are generated , that is , zoning in or entering a new level of a dungeon. More recently I got glimpses of NPC enemies casting several magics, probably self buffs, and having the game crash immediately after. I'm seeing a pattern there but I could be wrong.

 

P.S. I have been trying to get a program that generates crash reports of Oblivion , I know there is one but I don't even know its name, if i had it I might be able to pin down whats causing the game to crash

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Thank You very much! I-ll be looking through this recommendations you gave me.

 

@How do you find that the problem is related to a "missing reference"? what reference?

This is mostly empirical knowledge :wacko: I find I get crashes around the times encounters are generated , that is , zoning in or entering a new level of a dungeon. More recently I got glimpses of NPC enemies casting several magics, probably self buffs, and having the game crash immediately after. I'm seeing a pattern there but I could be wrong.

 

P.S. I have been trying to get a program that generates crash reports of Oblivion , I know there is one but I don't even know its name, if i had it I might be able to pin down whats causing the game to crash

I do not like the mod you are looking for, FYI. Try to resolve your crashes before adding it. I guess I can at least tell you what it is. It will cover up crashes. It probably will not tell you what is causing the crash. The OBSE log would be more helpful for that, well, that is helpful when an OBSE-dependent mod is causing trouble. It actually tells you which mod the error is related to, however. WeOCPS is more like a recorder for the error messages Windows did (and did not) show.

 

The way you described the "missing reference" crashes sounds like FCOM is not setup correctly. Part of the testing for seeing if FCOM is stable is to run through Vilverin (the Ayleid ruin) with god mod toggled on (tgm). If you get through that crash free, you should be pretty well off. It seems like your config is failing that sort of test.

 

OBSE Plugins - http://tesivpositive.animolious.com/index.php?page=stabilization_and_optimization_mods#OBSEPlugins <-- it is listed here...

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I see.. thanks again..I am currently going through the info you gave me previously, as soon as I finish the downlading stage I will begin the "repairs". I will post what happened after a "Vilverin run" testing
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Another questions.

 

Is Tes4 Edit dumb proof or I will have to fiddle around with it to get what I need? I assume it´s simmilar in it´use to FO3edit right?

 

Since I used the BSA alteration process have my BSAs been modified and thus filled with clutter or with modified entries?

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Another questions.

 

Is Tes4 Edit dumb proof or I will have to fiddle around with it to get what I need? I assume it´s simmilar in it´use to FO3edit right?

 

Since I used the BSA alteration process have my BSAs been modified and thus filled with clutter or with modified entries?

I certainly hope the BSAs are not damaged. OBMM has its quirks, but it is still a good app. Switching to BSA Redirection should be fine.

 

As for TES4View, it is FO3Edit, pretty much. I guess I should say it's the other way around since TESView/Edit came first...

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Okay I have done the following

 

I have used the OMOD for FCOM following all instructions, I have also OMODed most of my mods for better tracking and management

 

I have changed the invalidation method to Alteration and while at it changed the Fran and MM BSAs for new one to be sure they are not damaged , I have also renamed them to ensure loading

 

I have applied all the patched for UOOP and cousins, I have also applied the other compatibility patches while at it.

 

I have looked in TES positive for potential bugged mods. As part of this I have remover the Crash prevention system, Updated my Harvest Flora to 3.0.1 Changed the Natural environments for All Natural. And made sure not to have any other outdated/clearly unstable mods.

 

I have downloaded TES4edit, looking through it shows several conflicts but all withing what's expected. Though some scripts on sme spells apear not to have been copied to the bashed patch. I have checked the spell stats and scrips boxes in Wyre Bash to make sure.

 

 

However despite this I still have the exact same problem.... after giving it some thought I'm quite sure now that what's causing the CTDs is a spell some NPC casts, most likely a self buff or a summon or it's otherwise somehow related directly to generated NPCs.

 

For now I'm going to test removing L.A.M.E. and Supreme Magica to see if it solves the issue , however please continue to help :happy:

 

This is the New load order>

 

00 Oblivion.esm

01 All Natural Base.esm [Version 0.9.9.5]

02 Francesco's Leveled Creatures-Items Mod.esm

03 Francesco's Optional New Items Add-On.esm

04 Cobl Main.esm [Version 1.72]

05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

06 Mart's Monster Mod.esm [Version 3.7b3p3]

07 Enhanced Daedric Invasion.esm

08 FCOM_Convergence.esm [Version 0.9.9MB3]

09 Better Cities Resources.esm

0A HorseCombatMaster.esm

0B Unofficial Oblivion Patch.esp [Version 3.2.8]

0C DLCShiveringIsles.esp

0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]

0E Better Cities .esp

0F Francesco's Optional Chance of Stronger Bosses.esp

10 Francesco's Optional Chance of Stronger Enemies.esp

11 Francesco's Optional Chance of More Enemies.esp

12 Francesco's Optional Leveled Guards.esp

++ FranDarkSeducerWeapFix.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

14 Fran_Lv30Item_Maltz.esp

15 All Natural - Real Lights.esp [Version 0.9.9.5]

16 All Natural.esp [Version 0.9.9.5]

17 All Natural - SI.esp [Version 0.9.9.5]

++ Advanced_Water_Modification-2734.esp

++ 300_Combat Sounds.esp

18 Atmospheric Oblivion.esp

19 SwampGrass.esp

++ Item interchange - Extraction.esp [Version 0.76]

1A Lyn-StoriesFromTheSeaMod.esp

1B Enhanced Economy.esp [Version 4.2.1]

1C Map Marker Overhaul.esp [Version 3.5.2]

1D Map Marker Overhaul - SI additions.esp [Version 3.5]

1E sr_super_hotkeys.esp

1F DLCHorseArmor.esp

20 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

21 DLCOrrery.esp

22 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

23 DLCVileLair.esp

24 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

25 DLCMehrunesRazor.esp

26 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

27 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

++ Darkgreen Glass Armour.esp

++ FineWeapons.esp

28 DLCThievesDen.esp

29 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

2A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

2B Cobl Glue.esp [Version 1.72]

2C Cobl Si.esp [Version 1.63]

2D OOO 1.32-Cobl.esp [Version 1.72]

++ FCOM_Cobl.esp [Version 0.9.9]

2E Bob's Armory Oblivion.esp

2F FCOM_BobsArmory.esp [Version 0.9.9]

30 Oblivion WarCry EV.esp

31 FCOM_WarCry.esp [Version 0.9.9MB3]

32 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

33 OOO-No_Guild_Ownership.esp [Version 1.33]

++ OMOBS.esp [Version 1.0]

++ OMOBS_SI.esp [Version 1.0]

34 FCOM_Convergence.esp [Version 0.9.9Mb3]

++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

35 FCOM_RealSwords.esp [Version 0.9.9]

36 FCOM_DurabilityAndDamage.esp [Version 0.9.9]

++ FCOM_LessRats.esp [Version 0.9.9]

37 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

38 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]

39 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

3A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]

++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

++ FCOM_BobsGuardUnity.esp [Version 0.9.9]

++ FCOM_HungersUnitySI.esp [Version 0.9.9]

++ FCOM_Archery.esp [Version 0.9.9]

++ FCOM_FriendlierFactions.esp [Version 0.9.9]

3B FCOM_MoreRandomSpawns.esp [Version 0.9.9]

3C FCOM_MoreRandomItems.esp [Version 0.9.9]

++ MMM-Cobl.esp [Version 1.69]

3D Ship Wrack.esp

3E VaultsofCyrodiil.esp

3F VaultsofCyrodiilBC.esp

40 za_bankmod.esp

41 24HrArenaAliveV2.esp

42 DLCfrostcrag.esp

43 Knights.esp

44 Knights - Unofficial Patch.esp [Version 1.0.10]

++ FCOM_Knights.esp [Version 0.9.9Mb3]

45 Enhanced Daedric Invasion.esp

++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]

46 Better Cities - House price patch.esp [Version 1.0]

47 Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

48 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

49 P1DkeyChain.esp [Version 5.00]

4A Toggleable Quantity Prompt.esp [Version 3.1.1]

4B kuerteeAlternativesToDeathAndReload.esp

4C Quest Award Leveller.esp

++ Quest Award Leveller - Vile Lair.esp

++ Quest Award Leveller - Mehrunes Razor.esp

++ Quest Award Leveller - Knights of the Nine.esp

4D ConduitMagic.esp

4E sr_enhanced_magic_system.esp

4F SupremeMagicka.esp [Version 0.90]

50 SM_ShiveringIsles.esp [Version 0.86]

++ SM_DLCSpellTome.esp [Version 0.80]

++ SM_OOO.esp [Version 0.89]

++ SM_MMM.esp [Version 0.89]

++ SM_COBL.esp [Version 0.86]

++ SM_UnlockSpells.esp [Version 0.70]

++ SM_Scrolls.esp [Version 0.84]

++ SM_SigilStone.esp [Version 0.83]

51 MidasSpells.esp

52 sr_casting_hand.esp

53 StealthOverhaul.esp

54 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

55 DeadlyReflex 5 - Combat Moves.esp

++ SM_DeadlyReflex.esp [Version 0.86]

56 Kobu's Character Advancement System.esp

57 Kobu's Personality Enhancer.esp

58 Kobu's Health Modifier Mod.esp

59 Kobu's 2x Slower Skills Mod.esp

5A Kobu's Cure for Fatigue Mod.esp [Version 1.0.1]

5B Kobu's Lighter Backpack Mod.esp

++ OOO-Level_Stock.esp [Version 1.33]

5C Mayu's Animation Overhaul.esp

5D Let There Be Darkness - Cyrodiil.esp

5E Let There Be Darkness - Cyrodiil + SI.esp

5F Let There Be Darkness - Knights.esp

60 Let There Be Darkness - Mehrunes Razor.esp

++ Item interchange - Placement for FCOM.esp [Version 0.76]

++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76]

61 Cobl Races.esp [Version 1.52]

** Cobl Races TNR.esp [Version 1.53]

** Cobl Races TNR SI.esp [Version 1.53]

62 bgMagicEV.esp [Version 1.7EV]

++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]

++ bgMagicItemSigil.esp [Version 1.68EV]

++ bgMagicEVStartspells.esp [Version 1.68EV]

63 bgMagicBonus.esp [Version 1.7EV]

64 bgMagicEVPaperChase.esp [Version 1.68EV]

++ Cobl Races - Balanced.esp [Version 1.52]

65 Better Cities - Full City Defences.esp

66 Better Cities Full.esp

67 Better Cities - VWD of the IC.esp

68 Better Imperial City.esp

69 Better Imperial City FPS Patch.esp

6A Better Cities - COBL.esp [Version 2]

6B Better Cities Full FPS Patch.esp

** bgMagicEVShader.esp [Version 1.7EV]

6C bgMagicLightningbolt.esp

++ Visually Realistic Deadly Lava.esp

++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

6D Cobl Silent Equip Misc.esp [Version 01]

** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5]

6E Bashed Patch, 0.esp

6F Streamline 3.1.esp

70 Display Stats.esp [Version 1.1.1]

++ Enhanced Economy - Soulgems.esp [Version 4.2.1]

 

 

As the last time , Im aware that mods shoudl not go after Streamline of Bashed Patch but this is the modlist right after unhiding + running BOOS

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