coinsniper182 Posted July 16, 2010 Share Posted July 16, 2010 do u know where i mite find some fallout 3 mods 4 free? :unsure: Link to comment Share on other sites More sharing options...
pkleiss Posted July 16, 2010 Share Posted July 16, 2010 Are you serious? That's what this site is all about. Go here and enjoy! Link to comment Share on other sites More sharing options...
Nimboss Posted July 19, 2010 Share Posted July 19, 2010 Just to keep your spirit up on this. Keep working on this mod, when you are able to hit the World with what this can do there will be loads of disbelievers that just want to pledge you're forgiveness for their ignorance. To just play stupid market announcement Gimmicks that I think would start FO3 audience to act... black irony yes! Totally!, but I think some of it would start business to work. And truly I'm not sure you would approve it all. :teehee: But this is marvelous works and too good to just be sacked by blatant ignorance. "Get your most wanted girl looking like the most astonishing true high heeled long legged Goddess you always wanted!" "If a big breasted girl is you're biggest concern and you look for improvements? What this can do, You will never need no more!""You like guys but they seem not fitting your taste? You want them slim speedy fast type or the big robust and a real hugging type when thunder strikes? Well look no more! One size truly not fit all!" A bit out of track? Sure! Totally! But, well it all could be done it's just a bit of supporting interest to make dreams come true... Link to comment Share on other sites More sharing options...
Kalten1979 Posted July 20, 2010 Author Share Posted July 20, 2010 Thank you very much.I still work on it, and if do that only for you and me. :biggrin: "Get your most wanted girl looking like the most astonishing true high heeled long legged Goddess you always wanted!""If a big breasted girl is you're biggest concern and you look for improvements? What this can do, You will never need no more!""You like guys but they seem not fitting your taste? You want them slim speedy fast type or the big robust and a real hugging type when thunder strikes? Well look no more! One size truly not fit all!" A bit out of track? Sure! Totally! But, well it all could be done it's just a bit of supporting interest to make dreams come true... A bit out of track? Not realy. thats the basic idea of that mod.Sure i could not fit all wishes in the first release, but if someone want a spezial bodysize, no problem. Link to comment Share on other sites More sharing options...
Kalten1979 Posted July 22, 2010 Author Share Posted July 22, 2010 Now, after some misstakes i have to change the system. It is impossible to save all changes. You could change ingame the legs, arms and hips, thats no problem.But if you restart Fallout, all changes have be lost, only the latest change would be saved. Damn the Game brokes it.I didnt see that comming. Now, i have to create complede bodys that change all. That means, you cant mix all bodyparts together, like i told.At this moment i have 45 (5 Shapes in 9 sizes) different bodysizes, from skinny to fat and small to tall. All basic bodysizes have the opinion for highheels too. Now its up to you. What should i include too? Only longer legs? Or only smaler hips? Or .......?Tell me if you want something. Link to comment Share on other sites More sharing options...
Nimboss Posted July 22, 2010 Share Posted July 22, 2010 Awwh!, that was a drawback... before requesting the most wanted feature (I think it will end between boobs and true high-heels/long legs, for my self probably slim/fat since tall/short would be generally available by scale command, but I don't know, true high-heels/long legs is tempting) Please elaborate a bit of the technique you used, To get wanted features it's still like you inject some short .KF files to change bones in the mesh, correct? And that will stay put as long the current game runs? If it was possible to save all settings used in some fancy script/hidden objects in inventory, would it not be possible to replay that as a start check quest, when you reload a game? I just try to put up alternatives to keep the flow of this wonderful idea. Link to comment Share on other sites More sharing options...
Kalten1979 Posted July 23, 2010 Author Share Posted July 23, 2010 Thats right, i use many kf files to change the body. In my first test, i use only one globale that get set in a menu.Every thing works fine, i could change every thing. But i know, one global cant sabe all changes.So i give every bodypart a own global, that would be set in the menu, and now the trouble begins. The BIG problem is in the idle anims tab.My ordern in the Anims tab are HeadNeckChestStomachHips...... Now when i choose Chest and modify something, i am not able to change something that is in the list under the Chest.I cant change stomach hips legs.... But i could change Neck and Head.I have the same result if i change something on the head first, then would be all blocked that is under head.It is impossible to change Neck, Chest, Stomach.....Thats crazy, why blocks the one animation all anims that comes after the first anim and not the anims above. I am only able to change something upwards in the list but not downward. The second system that i told is very ugly and i have a lot of work with it.I need only for the heels over 200 animations thats ridiculess.( <- hope i wrote that correctly) I am at the end, i have no idea how could i fix that.If the engine would works better, then its no problem, but now.... We read us.I have to find a anwser. PS:Boobs WONT works with all current releases or vanilla clothes.The cloth must be modified for my skeleton.nif first to see results InGame. Link to comment Share on other sites More sharing options...
Nimboss Posted July 23, 2010 Share Posted July 23, 2010 I'm not sure in what part it fails if it's technical or programming? If you start with for example Hips and work up you could set at least once the wanted size. But afterwards you can not rerun Hips because the last one was Head and that lock any further changes? If one KF. file would include all wanted settings (9 sizes each) for a body mesh Head, Neck, Chest, Stomach, Hips ... would the engine swallow the bait? ( And before you mention it Yes, that would be 5 power 9 variants something like 1.9 milion .KF files, if I remember my math correct)But for a single file is that correct would it work? If not the idea below would fail. If we introduce FOSE and a plugin into that with a function to change a selected list of .KF files and manipulate sizes of individual bones in real time, and then call that .KF file with all wanted sizes for body parts would that be a workaround? To expand it create 100 .KF files in vanilla state named body1 to body100, and have FOSE plugin to modify selected 1 to 100, at user wish, these would be saved, and at game start just one for a certain PC/ NPC would be called with that individuals body shape. Did I loose what the real problem was or did I loose you with my last idea :wacko: Link to comment Share on other sites More sharing options...
Kalten1979 Posted July 24, 2010 Author Share Posted July 24, 2010 As far as i see, it is a technical problem. But i am not a pro in scripting. Fallout cant save or restore automaticly more then 2 KF files.It makes no sense if i use 1 Global or 100, and if i run it over one or four quests.Always the same result. Not saved and or not restored after restart Fallout. I have no experiance with fose, obse and stuff like that.I am not sure if we could skip that problem to hold all change after restart the game. Link to comment Share on other sites More sharing options...
Nimboss Posted July 24, 2010 Share Posted July 24, 2010 Well, what to start with? I sense lot of frustration... and I totally understand it, you spent lot of time into this and now it seems partly crippled to what you wanted to achieve. What I still want to know is if someone decide to create one(1) single .KF with all modified bone sizes of Head, Neck, Chest, Stomach, Hips or whatever... and you inject that single .KF to a PC/NPC would that work?This is level 1 to know. Secondly if you save a game and load it, if whatsoever the game didn't save the actual visuals of the modification (and I think it's not) is it possible to inject the same single .KF file again and get the wanted mesh profile?This is level 2 to know. If either of the two levels above fails we have a major failure in FO3 engine to make what we want in a reliable way. But if these "simple" steps is doable with "manual" script or console commands I still think there is a chance to get things moving, but I also think there will be need for some fancy scripting and need of FOSE and a plugin as I tried to explain in my last reply if you want to take fully advantage of the potential of these mesh morphings. Can you please, confirm or deny if level 1 and 2 is workable? TES CS and G.E.C.K. is still some mighty beasts to tame and for one single guy to fully understand what ever possible is doomed to fail, this is a work of collaboration to get inputs how to do things or make workarounds.The problem is to ask the right question to get the right answer... :tongue: Link to comment Share on other sites More sharing options...
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