stormdv Posted July 9, 2010 Share Posted July 9, 2010 Hi, I made a custom head mesh with 3ds max. The head looks perfect in 3ds ... but after exporting in .nif format and opening with nifscope, I see many little holes ... same problem in the game. In 3dshttp://nsa15.casimages.com/img/2010/07/09/100709071047799034.jpg In nifscope: http://nsa15.casimages.com/img/2010/07/09/100709071232937733.jpg I may have something to do in 3ds max ... but what, I really don't know ! Someone can help me ? Thanks Link to comment Share on other sites More sharing options...
RGMage2 Posted July 9, 2010 Share Posted July 9, 2010 My best guess would be you have some flipped normals. You could try right clicking on the NiTriStrip in the block list in Nifskope and from the mesh menu select "Face Normals" That's just a guess, I'm no expert on this. http://thenexusforums.com/public/style_emoticons/Dark/smile.gif Link to comment Share on other sites More sharing options...
Grumpf_be Posted July 10, 2010 Share Posted July 10, 2010 Yup. It looks like your nif has normals problems. Try to check in max rendering if it's ok (i mean rendering not the viewport preview). Also pay attention to smoothing groups. If it looks perfect in max then your only option would be to try to manually invert some ormals with nifskope but I'm unsure you can do that... Link to comment Share on other sites More sharing options...
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