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Changing how some mage spells calculate...


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A lot of mage spells have calculations dealing with spellpower. I am working on figuring out customized abilities, and I want to change some of these of these spells to be usable with warriors/rogues. What I need to know is, how do I alter these spells to go from calculating spellpower to something like cunning-10?

 

For example, the spell Rock Armor calculates it's bonus based on Spellpower/4.0, but I want to try something like Cunning-10/4.0 in a modified form of the ability...is this done through the ABI_base.gda, or is this more of a script thing added via the toolset? How do I go about this?

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And there is a resounding lack of answers.

 

Alright, after a ton of trial and error, I figured out how to open spell scripts, nss files so forth and so on. The only key to the puzzle I am missing is this line:

 

GetCreatureSpellPower

 

What is the wording needed to put in place of "SpellPower" to get it to calculate based off of an attribute -10? (IE - Strength-10, Cunning-10, Willpower-10, etc, etc)

 

Surely someone out there can lend me a kind word or two?

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