shaftedarrow Posted July 9, 2010 Share Posted July 9, 2010 Spoiler Alert: After "saving" Kvatch and speaking with Martin, the step in the questline is to go to Weynon Priory and speak with Jauffre. When I load the area of Weynon Priory the game crashes. I did not have this issue when speaking to Jauffre int he beginning of the questline. I can load into the city, but as soon as I load the wilderness...crash. I tried to research this and only found outdated video card driver forum posts. Does anyone know if this could be due to a missing texutre/mesh? I'm 25 hours into my game and haven't had any problems so far other than the occasional random crash. 00 Oblivion.esm01 All Natural Base.esm [Version 0.9.9.5]02 Francesco's Leveled Creatures-Items Mod.esm03 Francesco's Optional New Items Add-On.esm04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 FCOM_Convergence.esm [Version 0.9.9a7]07 Kvatch Rebuilt.esm08 Progress.esm [Version 2.2]09 CLS-Craftybits.esm0A HorseCombatMaster.esm0B Unofficial Oblivion Patch.esp [Version 3.2.0]0C UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0D Oblivion Citadel Door Fix.esp0E DLCShiveringIsles.esp0F Unofficial Shivering Isles Patch.esp [Version 1.4.0]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]11 All Natural - Real Lights.esp [Version 0.9.9.5]12 All Natural.esp [Version 0.9.9.5]13 All Natural - SI.esp [Version 0.9.9.5]14 Enhanced Water v2.0 ND.esp15 Enhanced Water v2.0 HD.esp++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]16 Display Stats.esp [Version 1.2]17 Expanded Hotkeys and Spell Delete v1.0.esp18 Expanded Hotkeys Brief Equip Message.esp19 1AzuSeraphimSet.esp1A Ancient Elven Set.esp1B Extra Robe Pack.esp1C Hemingweys NPC Capes.esp [Version 1.02]1D JG Elven.esp1E PTArtifacts.esp1F Bob's Armory Oblivion.esp20 FCOM_BobsArmory.esp [Version 0.9.9]21 Oblivion WarCry EV.esp22 FCOM_WarCry.esp [Version 0.9.9]23 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]24 Hemingweys NPC Capes for OOO and FCOM.esp [Version 1.02]25 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]26 FCOM_Convergence.esp [Version 0.9.9]27 FCOM_RealSwords.esp [Version 0.9.9]28 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]29 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]2A Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]2B Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]2C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]2D Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]2E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]2F Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]30 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]31 KnightlyArmory.esp32 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp33 Kvatch Rebuilt - Leveled Guards - FCOM.esp34 Kvatch Rebuilt Weather Patch.esp35 Knights.esp36 Knights - Unofficial Patch.esp [Version 1.0.9]37 Damarask.esp [Version 1.02]38 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]39 bartholm.esp3A ImmersiveWait.esp3B CLS-Craftybits.esp3C Quest Award Leveller.esp++ Quest Award Leveller - Knights of the Nine.esp3D Alternative Start by Robert Evrae.esp3E SpellDeflection.esp3F Telekinetic Mastery.esp [Version 2]40 SupremeMagicka.esp [Version 0.90]41 SM_ShiveringIsles.esp [Version 0.86]++ SM_OOO.esp [Version 0.89]++ SM_MMM.esp [Version 0.89]42 SM_EnchantStaff.esp [Version 0.80]++ SM_UnlockSpells.esp [Version 0.70]++ SM_NoSpellLights.esp [Version 0.70]++ SM_Scrolls.esp [Version 0.84]++ SM_SigilStone.esp [Version 0.83]43 MidasSpells.esp44 Arcane Infusion.esp45 Deadly Reflex 5 - Timed Block and 250% damage.esp46 DeadlyReflex 5 - Combat Moves.esp++ SM_DeadlyReflex.esp [Version 0.86]47 Enchanting Skill.esp48 nGCD.esp49 ProgressGSD.esp [Version 2.0]4A ProgressMBSP.esp [Version 2.0]4B ProgressSBSP.esp [Version 1.0]4C ProgressRBSP.esp [Version 1.0]4D ProgressRacial.esp4E ProgressArmorer.esp [Version 1.0]++ Francesco's Slower skills x1.5.esp4F Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]50 bgBalancingEVCore.esp [Version 10.52EV-D]++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]++ bgBalancingEVOptionalMoreEyes.esp [Version 10]51 bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]52 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp53 Duke Patricks - Magic you can believe in.esp++ Real Lava 1.3.esp54 Hemingweys Capes.esp [Version 2.00]55 Bashed Patch, 0.esp++ Duke Patricks - BASIC Script Effect Silencer.esp56 PoleWeapons.esp57 Tycho's Shield On Back v1.1.esp I'm guessing that a mod alters this quest step from vanilla and is creating the crash. Other than FCOM, I can't think of anything that would be doing this. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 9, 2010 Share Posted July 9, 2010 14 Enhanced Water v2.0 ND.esp <-- Run one main plugin You have plugin loaded after the Bashed Patch, not good. Sort those. 57 is recognized by BOSS anyway. 30 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- grab the update, fixes a nasty CTD-causing bug 52 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp <-- You could replace this with Bashed Patch tweaks, if you wanted to save a plugin slot. (Tweak Assorted > Cell Respawn and Globals > Timescale) This could be a bad spawn, in which as you will want to leave the area by at least two cells, refresh the cell by waiting the default respawn time (which you have made 10 days) + 1 hour, and try heading there again. Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 9, 2010 Author Share Posted July 9, 2010 14 Enhanced Water v2.0 ND.esp <-- Run one main plugin You have plugin loaded after the Bashed Patch, not good. Sort those. 57 is recognized by BOSS anyway. Thanks for pointing these out. I had the Bashed Patch at the end and BOSS moved those below it. I didn't even notice the ND and HD versions of enhanced water. Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 9, 2010 Author Share Posted July 9, 2010 30 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- grab the update, fixes a nasty CTD-causing bug Are you sure this isn't the latest? I'm not seeing anything after 3.7b3.http://www.tesnexus.com/downloads/file.php?id=17784 is my source for this. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 9, 2010 Share Posted July 9, 2010 30 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] <-- grab the update, fixes a nasty CTD-causing bug Are you sure this isn't the latest? I'm not seeing anything after 3.7b3.http://www.tesnexus.com/downloads/file.php?id=17784 is my source for this.The latest version is 3.7b3f for that plugin. You can find the link here: http://www.tesnexus.com/downloads/file.php?id=24646 Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 9, 2010 Author Share Posted July 9, 2010 The latest version is 3.7b3f for that plugin. You can find the link here: http://www.tesnexus.com/downloads/file.php?id=24646 Hmm, the link provided on that page isn't working. Looking for an alternate. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 9, 2010 Share Posted July 9, 2010 The latest version is 3.7b3f for that plugin. You can find the link here: http://www.tesnexus.com/downloads/file.php?id=24646 Hmm, the link provided on that page isn't working. Looking for an alternate.http://forums.bethsoft.com/index.php?/topic/1091526-relzmartsmonstermod37b3-public-release-3-relz/page__view__findpost__p__15925105 Edit: The link works for me... Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 9, 2010 Author Share Posted July 9, 2010 Thanks for the alternate link. I'm not sure what is up with the nexus one. It loads a page that says "File does not exist" for me. I'm using firefox on Windows 7 x64 (unstable from what I've read). That may be the issue but nevertheless. Download is finishing . Thanks for being so loyal to everyone Tomlong54210. Greatly appreciated! Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 10, 2010 Share Posted July 10, 2010 Thanks for the alternate link. I'm not sure what is up with the nexus one. It loads a page that says "File does not exist" for me. I'm using firefox on Windows 7 x64 (unstable from what I've read). That may be the issue but nevertheless. Download is finishing . Thanks for being so loyal to everyone Tomlong54210. Greatly appreciated!Yeah, 64-bit browsers still have some distance to cover. ;) Happy gaming!- Tomlong54210 Link to comment Share on other sites More sharing options...
shaftedarrow Posted July 10, 2010 Author Share Posted July 10, 2010 Hmm, well I did all of the file tweaks suggested earlier in this thread and reset the area. Either another bad spawn is there or its something related to the quest itself. I've also noticed that I'm crashing frequently (wasn't an issue before) when resting and seem to be getting lag while resting also (random 2 second hangups that are probably the source of the crashes while resting). Link to comment Share on other sites More sharing options...
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