Tomlong54210 Posted July 11, 2010 Share Posted July 11, 2010 Right.. ive gont one more question after reading things and completley not getting them. ArchiveInvalidation. If a texture is listed in this list, what exactly is invalidated? say we have "Textures/Weapons/SilverShortSword.dds" inside the ArchiveInvalidation list.Is that texture invalidated inside all archives so it will load the one in the data folder? Or the one in the data folder so it will load the most recent one in the archives. I dont want to know anything more about archive invalidation, I just would like to know the simple answer to what exactly is invalitated when a path is put in there. ThanksDo not use ArchiveInvalidation.txt and BSA Redirection. BSA Redirection requires less maintenance, so I advise you to check the relevant option in OBMM's Utilities > Archive Invalidation menu, and leave the text file alone. Delete it, actually. Link to comment Share on other sites More sharing options...
Shadowfen Posted July 11, 2010 Share Posted July 11, 2010 Right.. ive gont one more question after reading things and completley not getting them. ArchiveInvalidation. ... I dont want to know anything more about archive invalidation, I just would like to know the simple answer to what exactly is invalitated when a path is put in there. Thanks That is a very good question actually. In theory, using archive invalidation says that the individual file listed in the invalidation always wins the conflict with an bsa version. The problem is that from what people have observed, archive invalidation does not always work the way that it is supposed to work - so by placing a resource in the invalidation you can't actually predict reliably which resources will be invalidated. You might wind up inadvertently "invalidating" a resource that does not have an individual file resource replacement - always a bad thing. Link to comment Share on other sites More sharing options...
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