EmancipatorJCH Posted October 10, 2014 Share Posted October 10, 2014 (edited) I've downloaded a mod which consists of a new custom area and a few boxes of clothing and armor, unfortunately it also adds a couple of NPCs I'm not too fond of, and I only like a few pieces of armor. How would I go about modifying the ESP in the GECK, to remove or revert all of the changes the ESP/ mod makes upon installation? In my absolute naivety I managed to add a container, containing just the items I wanted into DocM's Home via simple GECK tutorials. This still left the custom areas and the NPCs and a bunch of references added by the mod. I must also add, I deleted the meshes and textures of all the pieces of armor except those I wanted to keep (to lower the size of the mod). All of the clothing works fine in game, I just want to remove all of the other changes the mod makes. Help would be greatly appreciated. Edited October 10, 2014 by EmancipatorJCH Link to comment Share on other sites More sharing options...
drithius Posted October 10, 2014 Share Posted October 10, 2014 In FNVEdit, "Remove" Cell, Worldspace, and NonPlayer Characters categories. Link to comment Share on other sites More sharing options...
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