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Blue Screens of Death


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Hey guys, i keep getting Blue Screens of Death whenever i enter V.A.T.S. mode. And its random, meaning that sometimes when i enter VATS everything is fine but sometimes i get the BSOD. Uh, i dont think its a problem with my hardware as i get fairy good FPS and i get it in both interiors and exteriors. In interiors i have little to no lag but when i enter vats mode i still get the bsod. The error code is always the same, its 1000007e. Any help would be very very extremely appreciated.

 

EDIT: oh i forgot to mention that this only happens with fallout 3. all other games run perfectly without any problems.

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uh. this is my load order.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.ESM

[X] xCALIBR.esm

[X] Project Beauty.esm

[X] FOOK2 - Main.ESM

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.ESM

[X] UNDCity.esp

[X] CFWRv4.esm

[X] CubeExperimental (EN).esm

[X] StreetLights.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] CRAFT - Activation Perk.esp

[X] xCALIBRmunitions.esp

[X] xCALIBRmunitions_FOSEnhancements.esp

[X] FOOK2 - Main.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FOOK2 Main [Hotfix].esp

[X] FOOK2 DIK [Hotfix].esp

[X] PAL - MERGED.esp

[X] StreetLights - Wasteland.esp

[X] AfrosNukaCola.esp

[X] Katana.esp

[X] Tesla Sword.esp

[X] Arc Blade V1e.esp

[X] Vibroblade.esp

[X] Weapon - Some Katanas.esp

[X] RZW_SlotMachine.esp

[X] BaelAmalgamation.esp

[X] Fellout-pipboylight.esp

[X] GalaxyNewsRadio100[M].esp

[ ] GalaxyNewsRadio80[M].esp

[ ] GalaxyNewsRadio60[M].esp

[ ] GalaxyNewsRadio40[M].esp

[ ] GalaxyNewsRadio20[M].esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] Classic Fallout Weapons BETA.esp

[ ] 0rb_BookSet1.esp

[ ] 0rb_ComicPack1.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional Worn Weapons.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - FWE Optional Worn Weapons.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FOOK.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[ ] Mart's Mutant Mod - No Corpse Flies.esp

[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp

[ ] Mart's Mutant Mod - No Floaters.esp

[ ] Mart's Mutant Mod - No Geckos.esp

[ ] Mart's Mutant Mod - No Ghoul Raise.esp

[ ] Mart's Mutant Mod - No Size Scaling.esp

[ ] Mart's Mutant Mod - No Skeleton Decay.esp

[ ] Mart's Mutant Mod - No Wanamingos.esp

[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[ ] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp

[ ] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] megalight.esp

[ ] MyFOOK2 - Black & White Tranquility Lane.esp

[ ] MyFOOK2 - No Rape Victims.esp

[X] CFWRloadlastEVE.esp

[X] xCALIBR_override_FWE5.esp

[X] UltimatePack.esp

[X] Merge Patch.esp

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Tell us about your computer system. We don't need a dxdiag or anything, just how old it is, what kind of parts, an then how much you use it. Nexus has a bit of info on the BSOD nowdays, just search blue screen or BSOD. Bethesda takes the stance that drivers cause it, so roll back, personally I use whatever driver came in the box with the card. Updating your drivers was only good when it couldn't get you into more trouble than you are already in, which isn't the case nowdays. Then I take the stance that it's a symtom showing that your grapics card has already fried, and that in the next few weeks it will eventually fail, ending with your computer screen looking like a bunch of jibber jabber coruption.

 

Thank you drive thru please... :D

 

 

Oh something is fried, you just don't know it yet, P/S, V-card, MOBO, something took a hit, because the chance of software causing this is pretty slim.

 

 

EDIT-WARNING-EDIT-WARNING-EDIT-WARNING-EDIT-WARNING-EDIT-WARNING-EDIT-WARNING-EDIT-WARNING-EDIT-WARNING-SYSTEM SHUTING DOWN...

 

I just looked at your load order. Geez, I hate to tell ya this. Pretty much you have most of the worst mods when it comes to correctly set up textures. Correctly as in, set up in a high performance way. See bethesda knew this when it was created, and it serves as the guide when considering the issue. That why you see certian textures small an others big, there's no set amount of detail across the board. Rather it's been somewhat balanced, to provide rich detail with super fast/easy performance.

 

Shoot you would have to have a pretty top of the line card to even run this content together without it dragging FPS wise, that being said there's still the issues of FWE, WMK, an FOOK2 causing 90% of the problems you see in the Nexus posts. I guess it must have worked pretty good if you were using it though. For example when FOOK was made, it probalby wasn't tested in a game that also had MMM in it, Same thing for MMM wasn't built or tested in a game that also had FOOK2, Not just those mods, you can pretty much point the finger at all of them (and in the end yourself for not looking) FWE probably has a bit of what I"m talking about, so does EVE for the matter, Cube, Calibr an X, even project beauty.

 

 

 

Okay so

 

1. you have those incorrectly set up textures in either global class overhawls and even tiny mods too.

 

2. MMM makes matters worse in more ways than one

 

3. FOOK2 also makes matters worse in more ways than one

 

4. FWE it could be argued that it makes things worse, but only to a degree (what MMM an FOOK were doing is about X10 worse)

 

 

Basicly we are talking about system tax, used in the context of "what it is actually that you are asking your computer to do for you" These mods used together Nvidia or Ati would have no problem calling it "flat out abuse" Such as it's rendering it's ugly head in the form of a symtom of a fried video card. I'm not saying anything one way or the other, fact is that we don't have enough information to provide a diagnosis yet... But if I were to put money on it, I'd bet on fried card, which we'll know for sure in the next month.

 

 

This is the very same reason I don't use the next gen hardware currently. Pretty much I use a old dusty Pentium 4 HT 550 CPU (LMAO simulated duel core, what's that even mean) Then P4 centers around a LGA 775 socket, so a after market ASUS MOBO (ASUS is tough stuff) It's a cheap entry level SLI MOBO still using DDR2 RAM, DDR2 is cheap enough I got some overclocked RAM (just for the heat spreaders) The rest of the system is pretty run of the mill, 500Watt P/S, old Raptor drives, Old sound card. I'll keep using this set up until they stop making good 9000 series video cards. Any of these parts you can pretty much get for around $50 or $100. Heck I still use Windows XP home 32. It's simple an cheap. THE SYSTEM USES 8 FANS EACH RUNNING A MINIMUM 3000 RPM But nowdays folks use less fans only larger ones as to move more air, or that fancy water cooled crap.

 

The MOBO an CPU get hot yah, but any CPU made after the P4 generation has auto heat protection, it actually slows the CPU way way down if it gets hot, which is why they last so long. Also grapics cards to a big chunk of the load off teh CPU, in fact you don't even need a very powerful CPU to run games anymore because of this. The big powerful CPU's come into play when you are doing large tasks like video editing, but you could argue that people creating mods for fallout 3 could use a little more power in the CPU department.

 

This brings us to the video card. I used 8800 GT's in SLI for a year and a half with fallout 3. I played long hours like 4-8 hours a day in games. This lasted only a year and a half, the reason why, is from heat abuse. I ran the same kind of fallout 3 build you are using, but also at the time I was using AA an AF with HDR, which is a big no no in the game world. I such have learned that Fallout 3 doesn't even need AA, but it does need AF, In some games HDR an AA directly conflict, which will fry your card. You have to pick your battles, what I mean is that eventually something has got to give. In my case I learned the hard way. Since then I only use "Let the 3D application decide" as a global setting for my grapics card driver, then also I turn AA off in the fallout 3 default launcher, but I do use a 2X AF which seems to sharpen the low detail stuff in the vanilla game. (thus avoiding performance robbing texture packs)

 

Okay so I got these BSOD crashes in fallout eventually. A week or two later the grapics card was fried and had failed, wouldn't even boot windows. The way you would link it to your grapics card being damaged/fried currently but not failed yet, would be to read your mini dump that was created from the BSOD, I think "blue screen reader" is a simple program that will read the mini dump. The mini-dump is probably going to say that the video card driver caused the BSOD. So then right there you know what you need to do, go buy a new video card with 1Gb of onboard RAM minimum... It's not a big deal that the card got fried, it's pretty common for a PC gamer. This is because we seem to throw stability out the window. Geez we're not like programers or anything. Try to think of it like a flat tire on your car, just go get a new tire an move on.

 

However this is all elementaryz, bland an so passe, geez it's like old victorian design, so old an un-needed in the new gangstar rap computer age. I ended up sticking with the cheap current technology. Just because it can be replaced for spare change pretty much. Heck you can get P4 chips for like $30 bucks. Eventually I'll move to DDR3, multi core chips, hyperspeed FSB, or heck even HT versions of multicore chips, Even the new 200 series cards or 64 bit. I'm waiting till it's not next gen tech anymore, eventually what I use will just be old tech rather than it being current tech, then next gen stuff now will then become current tech. Both systems can run stuff like fallout 3 about the same performance wise, however the risk is less with the current tech because it's so cheap, plus it's proven...

 

Evga I think it's called, they make good cards, but that's not why people buy them, people buy that brand because it comes with a good warrenty. PNY is the same quality only not so much on the warrenty, this is to make the card cost less. Heck if you wanted to buy the best then buy a Intel video card you could set those on fire an it would still run 6 years later.

 

The key here is to get a grapics card with a minimum of 1Gb of onboard RAM (video RAM) This means you'll need either 8000, 9000, 200 series Nvida cards or the similar ATi versions, $80-$600 something like that. It's pretty silly to put too much money in any one area of the computer system rather than spread it out. Meaning if it's an upgrade, don't just do one big one, you get more performance from small upgrades of the entire system.

 

This RIG started out with Two 8800 GT's in SLI, That pretty much makes it the same as a 9800 GT, but that was only done because 9800 GT's were $300 at the time, when you could get Two 8800's for $200 bucks. However that being said Two 9800 GT's don't make a 200 series, heck 4 9800 GT's wouldn't make a 200 series. 200 series is a totally different ballgame. If you can get a 9000 series with 1Gb of RAM then that's the way to go. I use a PNY 9800 GT 1Gb, I reckon it was $100 bucks or so.

 

The important part is that you learn your lesson... Which in this case is that anytime you see Grapical lag or system tax, deal with that. In your build of fallout 3, many textures were not set up to run in a high performance way.

 

1. DXT compression is a compression language just for grapics cards. However many foolish modders believe that not encoding textures into DXT form makes the texture have more detail. This is not true, a DXT compressed texture looks exactly the same to us as a non-DXT texture, but to the grapics card a DXT texture looks like 600K of data where a non-DXT texture looks like 5000K of data or more.

 

2. Mip-maps are a technology developed in the 1990's I reckon, which helped speed games up to where they are nowdays. Basicly it's a preset picture of the image at set distance intervals, I.E. 10 feet away, 20 feet away, 30 feet away, ect. But like I said "foolish modders" well that's just everybody even myself, either by making mistakes or just being a noob, often Mip-maps don't get encoded into the texture, for example Bethesda didn't even encode theirs, they instead made seperate versions. I kind of think it's cooler an better to encode them, that way they are locked into the actual texture (this raises the data size of the texture by 5%) But that's a small price to pay to keep things clean. For example when FOOK2 launched they forgot to encode mip-maps in any of the textures, so the mod had the worst performance in the history of mods.

 

3. Texture Size- Again more foolish modding. For one reason or another, when things started up we sort of got the wrong idea about how to make HD like detail. This all started from the weapons. Bethesda took the stance of using a 512 sized map for 3rd person weapons, then switch it via geck alternate textures to a 1024 sized map when in 1st person. This is pretty good thinking, but there's better ways to do it. For one there's ways to do it that are less work, kind of the same as encoding your mip-maps into the actual texture.

 

Okay so what happened is that modders just replaced the 512 3rd person maps with the 1024 1st person maps. This made the item look about 16,000 times better. This sort of got people thinking that that way to improve the look of fallout was to use 1024, 2048, 4096 sized texture maps for everything. Which it's true it does make things look HD, however the performance drops to zero for the item. Add enough of this in an pretty soon the whole game is broken. What we should have done at the start was to shrink the 1024 sized 1st person map to 512 but in at least 96 pixels per inch supersampling, which would cut the size of the data in half or more, while keeping 99% of the detail. Same is true for just about every texture that ends up in your textures folder. There's a somewhat hammered out process for this named "chaos performance" because it's a way to use higher detail such as to provide using 5-10 MMM spawn rates or use of HD texture packs, an more @ http://fallout3nexus.com/articles/article.php?id=208

 

*note* Chaos factors into things here. For example if you increased the spawns of raiders by 10, then the raiders would need more of these performance based textures, rather than detail based textures, because with each spawn, more data is loaded into the RAM. Raiders would need performance textures, then a spawn not increased could use detail ones. It's a balance trade off. The vanilla size would be maybe 1Mb, then a modded size might be 20Mb or more, this is made worse from the endless amount of data going on in the background when out in the wasteland so we are talking about hundreds of Mb

 

However it could also be the case that the spawns were all increased globally by MMM, then a gamer used FOOK2 which adds high detail based textures to raiders, which it's the same result either way, anytime there's a raider nearby performance is impacted, even when the raiders are 150 feet away in the background not even being rendered. But it's more like in one area of the wasteland there's 300 NPC's an 120 of them or so have these poopy textures, an now the thing has grapical lag just walking around, much less combat situations.

 

4. The end user, yah that's you. There are many many tweeks you can do as far as performance for fallout 3. In the fallout.ini, in the default launcher settings, the in-game settings, and even in FO3edit for all of the mods. Trade offs can be made in order to provide either more room for chaos or more room for detail or a balance of the two. This is second to conflicts an crashing which you would also have to get rid of, hopefully before you got to the point where you needed to optimizeafiy things.

 

 

 

http://i123.photobucket.com/albums/o294/eiffU/ScreenShot3.jpg

 

http://i273.photobucket.com/albums/jj214/sbf69/ScreenShot7.jpg

 

http://i123.photobucket.com/albums/o294/eiffU/yuyu.jpg

 

http://i123.photobucket.com/albums/o294/eiffU/borders.jpg

 

http://i123.photobucket.com/albums/o294/eiffU/2-3.jpg

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Oh actually nevermind. i think i solved the problem already. and no, my graphics card not dying. and wont be anytime soon...i can play all other games on high settings with no error and little lag :)

 

thanks for your help though.

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I tend to take the stance of, if I only need a viewing distance of 100 feet, why do I need max settings. Pfft all max settings is going to give you is decreased hardware lifespan, which ends with having no computer an a fat bill at the end. Allz I'm saying is if you don't need max settings then the more adult thing to do would be to pick settings based off what looks good or is needed.

 

There's a reason for things like culling or LOD, Distant LOD, but from person to person, it's subjective, an opinion. I mean if someone said to me, I have to have Max settings in order to feel like I'm actually in the game I'd probably call them a moron. Pfft it's true, I mean you are basicly trading off smooth frame rates for suttering, grapical lag, an decreased lifespan of the system.

 

Another example would be stupid effects, like depth of field in fallout 3, heh it only works when you are talking to someone in a active dialog menu. Pfft don't need that, or Screen blur, why would you need high quality blur when the whole idea it to make it look like crap. Geez buggy charicter shadows, there's tons of silly trade offs like this.

 

You spend enough time around computers eventually the "throw stability out the window" which most PC gamers follow will mature a little into something more along the lines of how a programer would be thinking. You know "the big picture" I reckon anyway.

 

 

I mean can you tell which of the above images are 16XQ SLI AA, an which are 0 AA, no you can't... I'm pretty sure one of them was 16XQ SLI, then another was probably 4X, the rest are zero. At a glance though in either games it was pretty much the same thing.

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I tend to take the stance of, if I only need a viewing distance of 100 feet, why do I need max settings. Pfft all max settings is going to give you is decreased hardware lifespan, which ends with having no computer an a fat bill at the end. Allz I'm saying is if you don't need max settings then the more adult thing to do would be to pick settings based off what looks good or is needed.

 

There's a reason for things like culling or LOD, Distant LOD, but from person to person, it's subjective, an opinion. I mean if someone said to me, I have to have Max settings in order to feel like I'm actually in the game I'd probably call them a moron. Pfft it's true, I mean you are basicly trading off smooth frame rates for suttering, grapical lag, an decreased lifespan of the system.

 

Another example would be stupid effects, like depth of field in fallout 3, heh it only works when you are talking to someone in a active dialog menu. Pfft don't need that, or Screen blur, why would you need high quality blur when the whole idea it to make it look like crap. Geez buggy charicter shadows, there's tons of silly trade offs like this.

 

You spend enough time around computers eventually the "throw stability out the window" which most PC gamers follow will mature a little into something more along the lines of how a programer would be thinking. You know "the big picture" I reckon anyway.

 

 

I mean can you tell which of the above images are 16XQ SLI AA, an which are 0 AA, no you can't... I'm pretty sure one of them was 16XQ SLI, then another was probably 4X, the rest are zero. At a glance though in either games it was pretty much the same thing.

 

Actually thats quite true. I changed my settings from ultra to high and it still looks pretty good. And holy crap thats a damn long list of words and stuff..haha thanks i really appreciate that.

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