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Lawbringer/Contract Killer <==> Talon Merc/Regulators Ambush


Yakkuz

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I know having good/very good karma or evil/very evil karma cause Talon Merc and/ora Regulators coming for you at fixed location (carrying the bounty not or Contract).

 

Lurking the web/forum i notice that picking the lawbringer perk (and i assume it's the same for the contract killer perk) cause that Regulators will not come for you also if you have bad karma.

 

In fact i was very frustrated, in my game the never try to kill me :p.

 

Removing the two perk and resetting the two "quest" with console commands seems to "fix" the "problem". Do you know wich one was the problem? The perk or the quest?

 

 

Now the asnwer/request:

 

Is it possible to "reset" the spawning point of Talon Merc/Regulators? I know that they'll never respawn at the same location, but i really like to be ambushed...id adds a little spicy to my exploration. Could it be done, and how?

 

 

Thanks a lot and sorry if the questions sounds stupid, i try also to search the board, but didn't find anything very satisfactory.

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well, as far as i know, it is possible

i think that in FWE there is an option that makes areas respawn

i think that you could do the same thing with spawn points like that

the only problem with this could be the script that checks the karma and all

i'm not sure how easy it could be, but it might be just choosing the spawn points in the GECK, and checking the "respawning" option (that i am pretty sure exists in the GECK)

 

can't say that i've tried that, nor do i know for sure that it is possible, but i'm pretty sure it can be done

 

Edit: just to clear out something, if you can make the points respawn, it will not be the same as the first time, becuase the soldiers won't talk to you like the first time you find them, they will just be there, trying to kill you

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Couldn't you technically put re-spawning points outside their respective bases and give them an AI package that makes them move to the player, attaching a script that makes them only start spawning when the player has the relevant karma, and tick "persistent" so they will just keep traveling until they catch the player, another script to initiate dialogue, then fight? I'm no GECK guru by any means but that seems to ME like it would work...
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Mmm...

 

i'm a newbie...never used GECK (never modded F3 i must say). Now i just download it and it seems "not so hard".

 

I think i found all the script that i need to edit:

 

For the "simple" squad spawning at random econunt location

 

FFERepeatAScript (Random Encounters with Regulator or Talon Merc)

FFERepeatBScript (Random Encounters with Regulator or Talon Merc)

FFEUniqueAQuestScript (Burke's hitman attack the player)

FFETriggerScript (to determine wath script...)

 

But they are a bit "tricky" for me ... i have to check condition etc and they are realated to many ecounter at once, so i think i'll skip for now...

 

then there are the two script for Regulator/Talon Merc "Hitmen" spawning at "fixed" location:

 

FFHitSquadDCRegulatorControlSCRIPT

FFHitSquadDCTalonCompanyControlSCRIPT

 

They are practically the same:

 

SCN FFHitSquadDCRegulatorControlSCRIPT

short	DoOnce
short	PlayerKarma
ref		MyParent

BEGIN OnLoad

set PlayerKarma to ( Player.GetAV Karma )
set MyParent to GetParentREF

if ( DoOnce == 0 )
	if ( PlayerKarma <= KarmaEvil ) && ( Player.GetLevel >= 6 ) && ( Player.HasPerk Lawbringer == 0 )
		if ( GetDistance Player <= 4000 )
			MyParent.Enable
			set DoOnce to 1
		endif
	endif
endif

END

 

I assume i just need to change "DoOnce" condition from "== 0" to ">= 0" , right?

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technically, it would work, but then again, the first "if" isn't needed

i think that you could do it without the first "if", as it has no use, other than having the sum of times the command was used

so basically, in what you want to do, DoOnce is just a waste of space, as you don't want it to be done once

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