Jump to content

GECK: Geometry moving out of alignment


CarrotTop

Recommended Posts

I swear, I didn't touch any of my level geometry, but I was cluttering up a few rooms, when I noticed a gap between two statics... I fixed that and noticed another gap... and another and another... about half of my (rather large) level had been moved out of alignment with the grid by about 8 units.

 

I don't know how this happened, how to prevent it happeneing again (except maybe locking all of the geometry and making it non-selectable), or a "quick" way to fix it.. so if anyone has any ideas, that'd be great.

Link to comment
Share on other sites

1. You made a mistake in GECK when you created it, this from the wierd lighting we get in there.

 

OR

 

2. You are saying that the GECK somehow bugs out, an glitches sometimes so that the floors/walls/static structures get knocked off the grid.

 

 

In either case it's the same answer, fix issues as you see them come up. Heck because of the lighting certian things you miss even when you totally focus on them. Then the GECK gets mods dirty with un-needed data all the time, just from clicking here or clicking there. There's plenty of quirks about the GECK when it comes to people an their clicking here and there. The only answer you are going to find is to keep using GECK until you get really good at building. Even then you are still subject to GECK quirkyness. We can't even say that "we didn't make a mistake" because the mistake is there obviously. You can say it wasn't there before, because you checked it, but it's a waste of time, it's there now for one reason or another. So fix it an move on.

 

It shouldn't happen everytime you build something. If someone told me that I'd say re-install the GECK an install the GECK 1.5 update with it...

 

Personally I'm not against duplicating entire cells, or even re-using the nav-mesh. Most times I'll delete all the junk in it or markers, but keep the walls an lights or anything neat. Then I use a 8-16 grid most of the time. I also use 64 an 128 grids when it's something large. Sometimes I have to use a 1 grid just to keep things on the .0000, which is why I end up using the 16 grid the most I can just change one number an it's on the 1 grid again. I'm lazy, and yeah making a new nav-mesh is ideal, but like I said I'm not against re-using it.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...