Boodrl Posted July 10, 2010 Share Posted July 10, 2010 Hello, I edited a hair mesh with blender and aligned it so it would properly fit on a female elf's head. when I open up dragonage the hair is backwards and a few feet above the head. when I open up my .msh file in blender it appears the same way too no matter how many times I try to correct the position. What do I have to do in blender to anchor my mesh where I want it to be. Does it have to do with triangulating the mesh? What does it mean to triangulate the mesh? Link to comment Share on other sites More sharing options...
chibievil Posted July 10, 2010 Share Posted July 10, 2010 i get kinda the same problem except it dont appear in dragon age or toolset, and my hair always seems to enlarge when i export it no matter what i do i use 3ds max 2010 Link to comment Share on other sites More sharing options...
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