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Trouble Modding Metal Helmet


Jambo11

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I'm trying to make a metal armor set, based off of the Metal Master Armor and the Metal Helmet, but the helmet is giving me trouble. I created an enchantment for the armor with 25 Action points, 10% Damage Reduction, and 10% Radiation Resistance. The enchantment I made for the helmet had 30 Action Points and 5% Damage Resistance. Yeah, I was aiming for something to replace the hideous "Ledoux's Hockey Mask."

 

Anyway, for some odd reason, the enchantment makes the helmet end up sitting on my left shoulder, sideways. After some trial and error with three plain Metal Helmets with nothing done to them except for one with 5% DR, one with 30 AP, and one with both, I gave up, and I thought I would post a thread here to see what other people's thoughts and experiences have been.

 

 

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ah the shoulder helmet issue. I hate this too. But once you know what to do, It's very easy to overcome.

Firstly, it has nothing to do with the enchantment

Hats behave strange when you make new forms in GECK, because they use egm files to adapt to your character's head. To overcome the issue, once you make a new helmet, hat, or other headgear, you need to make a new npc, go to inventory, add the headgear, and view their full preview. If the headgear is on the shoulder, go to the menu bar at the top, click the character drop-menu and find Update Facegen Model Availability. Click it, then click the full preview button on your new npc and it should pop back into place on their head. then click cancel on the npc window and your hat will no longer be on your shoulder in game.

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ah the shoulder helmet issue. I hate this too. But once you know what to do, It's very easy to overcome.

Firstly, it has nothing to do with the enchantment

Hats behave strange when you make new forms in GECK, because they use egm files to adapt to your character's head. To overcome the issue, once you make a new helmet, hat, or other headgear, you need to make a new npc, go to inventory, add the headgear, and view their full preview. If the headgear is on the shoulder, go to the menu bar at the top, click the character drop-menu and find Update Facegen Model Availability. Click it, then click the full preview button on your new npc and it should pop back into place on their head. then click cancel on the npc window and your hat will no longer be on your shoulder in game.

 

 

Worked like a charm. Thanks, bro!

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good catch pkleiss. I was just assuming he was adding it to a container. But yes, if you mean for an npc to be wearing it ingame, you can just do those steps on that npc.

 

Glad I could help

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  • 2 months later...

If the fix isn't working then you might want to set it in blender.

It needs then a rotation of 90 degrees to the left when you are watching it from the front, remember to use a new name for it so you have the original as backup.

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