Avenger20A Posted July 11, 2010 Share Posted July 11, 2010 I was just wondering if it would be difficult to make a mod that created new npcs(random Name, Stats, Appearance etc.) to replace the ones that had been killed, short of going into the construction set and creating each NPC in there. I mean the bandits at each stronghold whatever are randomised when they respawn(aren't they?), Would it be possible to do the same for non hostile npcs? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 11, 2010 Share Posted July 11, 2010 NPCs are only hostile based upon their factions (and possibly disposition) so that has nothing to do with making spawn points. If you are talking about reviving the dead, there is a mod for that somewhere. It has "city" in the name or something, and it requires OBSE. That is all I can remember of it. Edit: wording Link to comment Share on other sites More sharing options...
David Brasher Posted July 11, 2010 Share Posted July 11, 2010 Random naming is possible, but requires long scripts and yields wimpy results (rather few possible names for replacement NPCs.) You could "randomize" the stats and appearance of NPCs by creating a whole bunch of new ones in the CS. Then you would need to do a bunch of scripting to have the new NPCs take the place of the old. Vanilla town NPCs do not use spawn points and leveled lists, so you could not utilize those in making your mod. Your mod would be technically possible to make, but would require scores of hours at the computer doing tedious repetitive work, and then a bit of rather tricky scripting which you would then probably have to clone and morph and apply to hundreds of actors. Link to comment Share on other sites More sharing options...
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