Guinefort1 Posted October 11, 2014 Share Posted October 11, 2014 Hi all, I have been trying to produce a winged bull mesh as an addition to my Worship in Cyrodiil mod. To do this, I rigged the wings from LordMaddog's Wings mod to a minotaur statue I found in Trollf's Castle West Weald mod. So I add the finished mesh to its specified Oblivion data folder and fire up the CS. I place the completed mesh at a test site. The winged statue appears. Okay. So far so good right? Now when I fire up the game and go see the statue in person, the wings are invisible. I have no idea why this is happening. I did some reading, and my best guess is that since the wings resource I used is designed to be clothing, and therefore means it is rigged to skeleton node points. As such, the wing meshes will not tolerate any size alterations, unlike other meshes that lack any skeleton-linking dependencies. If anyone who has more nifskope experience than I can offer an explanation, or perhaps a work-around for this, then please let me know. If there is a way I can fix this using only nifskope, then that would be wonderful. Blender and I are not on speaking terms. :dry: Sorry that I couldn't post pictures, the forums keep telling me that I can't use the certain types of file extensions for images. Apparently jpeg is also a no-no. :confused: I will be happy to post images to illustrate my question if someone can tell me what file type I must use. My tools: Nifskope 1.1.3Oblivion CSTES Gecko 15.2 Thanks, Guinefort1 Link to comment Share on other sites More sharing options...
kwoodard65 Posted October 13, 2014 Share Posted October 13, 2014 I have had this issue happen before. How do your modifications appear in NifScope? If you observe the wings there, they should appear in the game. I would check the ambient settings. Also import your mesh into Blender 2.49b. Link to comment Share on other sites More sharing options...
Guinefort1 Posted October 13, 2014 Author Share Posted October 13, 2014 Thank you for your response. Could you please clarify a few things? What do you mean by "how do modifications appear in nifskope?" They appear fine I guess. I can copy and paste non-clothing meshes and make them work in game just fine. Second, I learned the hard way that just you see a mesh in nifskope does not mean that it will work elsewhere. Copy and pasting meshes wrong (i.e. not pasting them by right clicking on 0Ninode) will cause them to not work in the CS or in game. Third, what do you mean by "check the ambient settings?" I'm still learning about how to handle nifskope and need specifics and step-by-step instructions. I realize that asking such from you would be very demanding, so simply offering a link to a tutorial, if you happen to know of any, would be helpful. If, I'll see if I can't find one myself. Fourth, I don't have Blender. It scares me. And I really do not have the time or desire to try and figure out how to run it. Nifskope gives me enough problems as it is. *I'm a noob.* In any case, I did some reading. It appears that clothing meshes are in fact rigged to the skeleton in Blender, as opposed to nifskope as I had originally thought, so their really isn't any way to disconnect a clothing mesh from a skeleton using nifskope as far as I can tell. Since there does not seem to be any good way for me to fix this with my current skill level or tools, I am inclined to just set this little side project aside. Again, thank you very much for your feedback. Link to comment Share on other sites More sharing options...
Guinefort1 Posted October 13, 2014 Author Share Posted October 13, 2014 All of that being said, if anyone out there has an sort of feedback or answers on this issue, I would still be very appreciative. Even if it doesn't work out, this is still a good learning experience. Link to comment Share on other sites More sharing options...
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