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Adding new DDS textures to pre-existing armor (body) meshes?


rcarass1

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Hi guys,

 

Apologies if this issue has been brought up and resolved in the past but I am thoroughly stuck and could really use some guidance.

 

I really like the style of the Miner's Clothes in Skyrim, but I've been bored with the limited (2) number of skins for the outfit for some time. So, I wanted to try make some standalone clones of the outfits with new textures.

 

So far, I have been able to extract the texture .dds files from the game files using Fallout Mod Manager. I then edited the .dds file in GIMP (simply recolouring the tunic) and exported it as a new file.

 

This is where I get stuck. I have downloaded NifSkope and have tried to follow various guides and tutorial videos like this one (

), but none of the ones I have found seem to offer full instructions for the specific task I am undertaking (which is a tragedy for an editing n00b like myself!). None of them seem to deal with editing the properties of a pre-existing chest piece, which has the matter of body-sliding to deal with.

 

Of the .nif mesh files relating to the Miner's Clothes, I have found 2 files (a pair each for male and female): minerclothesm_0.nif and minerclothesm_1.nif

 

I assume that, like in the video tutorial I linked, I will have to add the new .dds texture file to the .nifs somewhere and save them as a new file (which I can then add to a new armor piece in CK), but I can't find where I am supposed to do it. I see a lot of mention of the 0NiTriShape node, but I can't find one for either of the .nif files I have looked at. The first NiTriShape tab I can see starts with a number in the 20s or 30s...

Other guides I have looked at talk about doing all this for new pieces of armor, not pre-existing ones, so I can't figure out what I need to do next. :pinch:

Any help you guys can provide would be greatly appreciated! Thanks!

Edited by rcarass1
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Well, you'll need the NiTriShape\BSLightningShaderProperty\BSShaderTextureSet, like so. The number in front of the NiTriShape may differ and is not that important!

 

http://www.imagehost.eu/rlW.jpg

 

You can use the same normal map (the texture ending on _n.dds) as the model you've edited, if it's only a simple change like colour changes.

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Hey GreyFox (watch out for those liquidy snakes!),

 

Thank you so much for laying it all out so clearly and taking the time to screencap stuff. I really appreciate it!

 

I will give this a go and hopefully report back with success! \o/

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Okay. All of that info was really easy to follow and worked perfectly, but I have hit a snag in CK.

 

I am trying to make the clothes re-colour standalone. But, when I duplicate the Miner's Clothes, and attempt to change the appearance of the duplicate with the .nif I made, it also seems to change the original item's appearance as well...

 

Have I missed something glaringly obvious?

 

I tried creating a new FormID (I think?) in the sub-menu to change the .nif, but when I did that and tried to view it in game, the new armor just had the look of the original, not the retexture. :confused:

 

Update: Using this handy thread, I've figured out that, in order to get the standalone item using a standalone texture, you need to create a new AA form for it by duplicating the original in the item list. However, I am now stuck trying to figure out how to add that new AA form to an armor duplicate. When I duplicate the Miner's Clothes, I seem unable to change the AA from the options menu therein. Some tips or info would still be much appreciated!

 

Help me, Obi-Mod Kenobi! You're my only hope!

 

Scratch all of that. I figured out that you have to just Right Click on the current AA in the list, delete it and add the new one you made. I forgot how obtuse CK can be... >.<'

Edited by rcarass1
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