SemprusGalligan Posted October 12, 2014 Share Posted October 12, 2014 Can someone give me a step by step tutorial on making a one specific event I need?I am making a large and ambitious mod, a sequel to The Shivering Isles.Sheogorath is to be featured, of course.I want to make a specific event/dialogue/script where if you assault Sheogorath the player will be forced into dialogue with Sheogorath and will not have the option to back out of the conversation and will not be able to move or attack. With only the option , and Sheogorath to say one line ' Tsk Tsk. You really shouldn't have done that. ' and then the player is transported to a spawn point high up in the air, and falls to their death.Just like in the original Shivering Isles DLC. Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted October 12, 2014 Share Posted October 12, 2014 (edited) I have not done anything with dialogue or quest making, but this could help get you started until somebody more experienced helps you out: You could create a magic effect and attach that magic effect to an ability you give to sheogorath. You will need to place a marker where you want the player to be dropped from in game. On the magic effect, add this script event:actor property playerREF auto objectreference property sheogorathsMarkerOfDoom auto Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ bool abBashAttack, bool abHitBlocked) if akAggressor == playerREF game.disableplayercontrols() DoSheogorathDeathDialogue() playerREF.MoveTo(sheogorathsMarkerOfDoom) ;probably best to move this part to a quest script attached to your dialogue but it could work here also game.enableplayercontrols() endif EndEvent function DoSheogorathDeathDialogue() ;Either use http://www.creationkit.com/Say_-_ObjectReference ;or use http://www.creationkit.com/Say_(Procedure) here to get the dialogue to process ;i haven't done anything with dialogue so I'm not sure which is best endFunction Edited October 12, 2014 by FireFlickerFlak Link to comment Share on other sites More sharing options...
SemprusGalligan Posted October 13, 2014 Author Share Posted October 13, 2014 I'll put that in and tell you if it worked, Link to comment Share on other sites More sharing options...
DDProductions83 Posted October 13, 2014 Share Posted October 13, 2014 I am at a convention atm but I love this mod idea so feel free to add me on skype at Darren.d23All my scripting knowledge/quest know how is yours to plunder :)It's a event on combat start is easierWill try to remember when I get back to the hotel room to wrangle it up for you Link to comment Share on other sites More sharing options...
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