CommandantOreo Posted July 12, 2010 Share Posted July 12, 2010 Hi, all. I was fooling around with scotch and made a mod to replace scotch with my own kind of heavy duty stuff. I can disable it for now, so no worriesthere. But when I go to a store to buy it, if I hover over its insta-crash. I really dont know why. All I did to it was rename it, removed all the old affects and put new ones in. Effect: Mag: Area: Range: Duration: Increase Charisma 1 0 Self 240s Increase Strength 1 0 Self 240s Reduce Intelligence 1 0 Self 240s Damage Left Arm 47 0 Self 4 Damage Left Leg 47 0 Self 4 Damage Rads 40 0 Self 1 Reduced Health 140 0 Self 10s Victory Rifle Knockdown 0 0 Self 15s I dont know why its crashing. Also, my first go I added "GNRBroadcastEffect on Self" But nothing happened. Link to comment Share on other sites More sharing options...
pkleiss Posted July 12, 2010 Share Posted July 12, 2010 I have been having a similar issue with some customized power armor in my mod, but only with a few users. I have been at a loss as to discern the cause myself. But what I did to the armor is what you did to the scotch. The one thing your scotch and my armor have in common is a large number of effects. Since my armor works for me, I can't really test this idea out, but you could with your scotch. Try removing all the effects but one and then test in the game. Or start over with a new copy of the default scotch and add the new effects one at a time. If hovering over the bottle does not cause a CTD, add one more effect and then test again. My armor did this, but the durations are permanent as long as the armor is worn: Increased Endurance 1Increased Fire Resistance 10Increased Radiation Resistance 15Increased Big Guns 10Increased Strength 2Reduced Charisma 2 Also, what does the player you are testing with have for his stats? Like is anything already 10 or 1?Though I don't see why hovering over it would cause the CTDs as the effects aren't important at that point. What you would be doing is causing the message icon to appear, but for the scotch, there isn't a message icon. With my armor, I got the same results (as reported by some users) when hovering over its inventory item as well. I would be interested to know if you get the same CTD after using additem to add your scotch to the player's inventory, then looking at it in the pip boy. Link to comment Share on other sites More sharing options...
CommandantOreo Posted July 13, 2010 Author Share Posted July 13, 2010 Hmm...Even if a skill went beyond SPECIAL 10 or Skills 100 that shouldnt cause a problem. If I had 10 Agility and an ability gaveme +1 agility, and then I lost an agility, I should still be at 10. Okay....Ill try the one-at a time thing. Probably most logical thing to do. My first version only included Victory Rifle Knockdown and GNRRadioBroadcast and it worked perfectly......except the broadcast. Can anyone verify why GNR does not play? I was at the Citadel. Link to comment Share on other sites More sharing options...
pkleiss Posted July 13, 2010 Share Posted July 13, 2010 Just to be clear, you have two problems, right? One is that if you hover the cursor over the scotch, your game CTDs. The other is that after drinking the scotch GNR does not play. I have never used that effect, so I can't say for certain, but it just might not work on the player. Perhaps try it out on an NPC just to see. Another issue night be that your pipboy radio is on? That script won't work if the calling NPC already has a playing radio. But my first inclination is that it won't work on the player since the player is not really an NPC object. Link to comment Share on other sites More sharing options...
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