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Problems with Mod Organizer


nadroj713

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Man, I always get the weirdest problems with modding.

 

So I've been modding Skyrim with Mod Organizer over the past few days successfully, but I noticed early on that a lot of mod features and some weren't showing up entirely when I ran the game through MO, pointing to the skse_loader executable. Weird things weren't working, not just mod functionality, but my ENB (With the Unbleak preset) would come up with a s#*! brown filter over the bottom half of the screen when the game was started through MO, but everything worked perfectly when I manually clicked on the skse_loader.exe file. Screencaps to follow.

 

Interesting thing is, MO knows where everything is. I've successfully installed several mods through MO that, again, sometimes only actually work when I don't use MO's Run feature

 

Some examples:

-The above problem with ENB

-My custom CBBE body type made through bodyslide doesn't seem to agree with MO, but it does like the mod itself, its default curvy shape, and the jiggle physics tied to the skeleton. Go figure

 

Ok, so you might think, why not just run the game directly from skse_loader and forget MO's run feature, right? Well now, mod features are being split across running skse_loader and MO's Run feature, which means this problem has to be solved before I continue. Any ideas?

 

Details (Please read before answering)

-Mod Organizer, skse_loader, and TSEV executables are all running as administrator

-Mod Organizer can successfully install mods into their proper Skyrim/Data/... Directories

-skse_loader must have access to files MO doesn't have access to for these problems to happen

 

Skyrim through Mod Organizer:

http://tinypic.com/r/208d65l/8

 

Skyrim through skse_loader:
http://tinypic.com/r/69nqxs/8

 

Thanks for any advice you might have

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If I am reading your details correctly I think I understand your problem. I apologize in advance if none of what I mention below addresses your issue but sometimes the setup makes all the difference in the world.

 

  1. First off, when you install SKSE, only put the .dll files and .exe files in the main Skyrim folder (the one with TESV.exe).
  2. Then repackage the Data/Scripts (and Source files if you use them) into a zip file and install that through Mod Organizer with the title SKSE - Data. That way your main install drive stays clean but MO will recognize all of the SKSE files.
    With this setup, you can also create your SKSE.ini in your SKSE - Data folder by creating a SKSE folder in MO/mods/SKSE - Data/. So it would look like MO/mods/SKSE - Data/SKSE/skse.ini
    Now you will be able to edit your skse.ini through MO and have the changes picked up through MO without any hassle.
  3. Now make sure that in the Executables menu within MO that SKSE is pointed to the .exe file within your main Skyrim directory it should look like this:
    http://wiki.step-project.com/images/6/61/Mod_organizer_skse.png
  4. Once SKSE is setup this way, when you want to play Skyrim through MO, you always pick the SKSE from the drop down and run that to initiate Skyrim. Otherwise your SKSE enabled mods will not work properly.
  5. ENB files: All ENB files are installed into your main Skyrim folder per the instructions of the ENB Author. Except, any patch files they recommend. Such as, I run Phinix ENB. He has a patch for running his ENB along with recommending Mindflux's ENB patches. I install those through MO. Also any changes to the Skyrim.ini or the SkyrimPrefs.ini are also done through MO. Not through your My Documents/Games/Skyrim folder.

    Also if you are using NVIDIA through a laptop, remember to use the Injector folder and not the Wrapper folder as the d3d9.dll file provided in the Wrapper version is not compatible with Geforce Experience. With the Injector version you will have to make a shortcut to your ENBInjector.exe file and run that before you click on the SKSE and run your game through MO. Also make sure that you follow the instructions for editing the ENBInjector.ini from The Speed and Stability Guide.
  6. CBBE BodySlider and Outfit Studio needs to be setup properly within MO and executed through MO for it to work properly. Here is a video that will help out and also some direct instructions from MO that will help as well. (Just scroll down to the BodySlider and Outfit Studio section)

    Although I must admit that it still seems a bit buggy so what I have done is just run it outside of MO (according to the CBBE instructions if you are installing directly to /Data folder to get the textures, meshes and any other changes I want and then I cut/paste the files over to my MO CBBE directory per the manual instructions given by CBBE.

    Frankly I switched over to UNP after all of the Mod Authors started converting all of their armours over to UNP and not CBBE but after my year break I come back and everyone has switched back over to supporting CBBE. It is definitely a popularity game when body textures come into play.

    As for the textures and meshes showing up after that. You will have to play with the load order on the Left Panel until you get everything the way you want it. I was having a problem with neck seams for the longest time and finally after switching up some load orders in the Left Panel I realized that some body textures have to be below facial textures to get the right combination.
  7. Running programs in "Run Administrator" mode. As long as your programs are not installed in the Program Files (x86) directory then you do not need to run them in Administration mode. I was having problems with my ENB files not working because I was running MO in Administration mode. I just got a new laptop and had to put Win 7 Ultimate on it instead of straight Professional and it has been doing some really odd things in comparison. One of them being that when I run MO in Administration mode and launch Skyrim using SKSE through MO it will not recognize my ENBenjector.exe properly.

    If you are not running any of the above mentioned files from your Program Files (x86) directory, try removing the Run As Administrator option and see if you still have problems with your ENB.

 

The main thing that you have to remember with MO is that you still need to run all of the extra tools directly through MO. ENB, SKSE, LOOT, TES5Edit, and WyreBash are installed into the main Skyrim directory but quite a bit of their instructions where editing skyrim.ini's, patches, etc. still should be installed or edited through MO. Although MO has an integrated LOOT now it is not the latest version so install the updated version in your Skyrim main directory and add LOOT to your list of Executables. Then run it through MO from the dropdown.

 

I know I said this before, but in case it was lost in the sea of text, make sure that your run SKSE THROUGH MO not separately, by selecting SKSE from the drop down and then hit RUN to load your game.

 

Hopefully this helps. If it does not and you are able to get more specific issues after reading this then maybe the answers can get more specific. :smile:

 

Good Luck!

 

Some helpful links:

 

Speed and Stability Guide by tony971

 

Modder's Beginners Guide by tony971

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Bottom half of Screen black or crap brown...= Either your did not set ..Floatingpointrender=1 OR the The ENB you are using needs "MIST" disabled.

 

To disable "MIST"...once game is loaded, Press [shift + enter] second menu down, top group is Global settings..."MIST" is the last one. Disable.

 

EDIT to add...YOu can actually go farther down in that menu box , to the "Mist section, and start tweaking it till you like what you see, something to do with "Anchors" and a ENB preset not having Mist set-up properly. My "Serenity" ENB works with Mist out the box...but others require a tweak or two...

Edited by camaro_69_327
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