ProjectEW Posted July 13, 2010 Share Posted July 13, 2010 I'm making a personal li'l mod, and I'm using the enclave kit pieces for a cell that's in the mod. I placed an enclave door into the slot in the correct kit piece. It all looked nice in GECK, but in-game, the doors had shifted over, and also the ladder I'm using to teleport back to the Wasteland is still visibly there, but the activator has shifted away, just like the doors, which forces me to use tcl, and then go into the wall to activate the ladder. Any ideas, or has this already been reported? Link to comment Share on other sites More sharing options...
pkleiss Posted July 13, 2010 Share Posted July 13, 2010 Post a screen shot from inside the game and maybe one form the Geck too. It will help me figure out what the problem might be at least. Link to comment Share on other sites More sharing options...
ProjectEW Posted July 13, 2010 Author Share Posted July 13, 2010 Uh, I kinda don't know how to take GECK screenshots, but the in-game screenies are on the way. Link to comment Share on other sites More sharing options...
pkleiss Posted July 13, 2010 Share Posted July 13, 2010 Use the Print Screen button (sometimes Shift + Print Screen) that is above the numeric keypad. Then open MS Paint and hit Cntrl-V to paste the image. Then save as a .jpg and post to photobucket or the like and pass a link on the nexus. If you go back into the Geck, are the pieces still correct, or have they moved then too? Link to comment Share on other sites More sharing options...
ProjectEW Posted July 13, 2010 Author Share Posted July 13, 2010 Yes, in GECK the doors are correct, I double-checked. And actually, I think I might've fixed it. I checked the persistent reference box, and they seem to be working. And the problem with the ladder was that there was invisible collision there, so I pulled the ladder out, and it works now. Thanks for the help anyway! :biggrin: Link to comment Share on other sites More sharing options...
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