vector24 Posted October 14, 2014 Share Posted October 14, 2014 I'd like to create an item that when worn or activated teleports me to a cell. A spell would also serve the same purpose, but I'm still fairly new to the creation kit. I could really use some pointers on where to start with this. Thanks for reading this and also thanks in advance for any help offered! Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted October 14, 2014 Share Posted October 14, 2014 This is a popular topic on youtube video tutorials, so I suggest you check them out. But to give you an idea, you need to attach a script to the object that has an event you trigger. When that event occurs, the script runs and teleports the player. Here is an example script: Scriptname zczTeleport00 extends activemagiceffect ObjectReference Property teleDest Auto Event OnEffectFinish(Actor akTarget, Actor akCaster) akTarget.MoveTo(teleDest) EndEvent In the ck, you would add this script to a magic effect (to make it an activator script, just change the event to onload() or some other event and change akTarget to game.GetPlayer() ). When you fill in the script properties, you would set teleDest to the object you want the player to teleport to (usually an xMarker). Link to comment Share on other sites More sharing options...
vector24 Posted October 16, 2014 Author Share Posted October 16, 2014 This is a popular topic on youtube video tutorials, so I suggest you check them out. But to give you an idea, you need to attach a script to the object that has an event you trigger. When that event occurs, the script runs and teleports the player. Here is an example script: Scriptname zczTeleport00 extends activemagiceffect ObjectReference Property teleDest Auto Event OnEffectFinish(Actor akTarget, Actor akCaster) akTarget.MoveTo(teleDest) EndEvent In the ck, you would add this script to a magic effect (to make it an activator script, just change the event to onload() or some other event and change akTarget to game.GetPlayer() ). When you fill in the script properties, you would set teleDest to the object you want the player to teleport to (usually an xMarker). Thanks a lot for this, I'm going to give it a go tonight. Link to comment Share on other sites More sharing options...
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