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Oblivion Modding Problem


LexusTG

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So I posted here before and got some respons, I am creating my own mod and I have a problem, maybe someone here knows how to deal with this???

the problem is as in the image below...blackness..(yet not in-game only in the inventory)..

 

Does the inventory use different texture destinations or something??? and it seems my normal maps aint working though saved as [texturename]_n.dds at the same location as the regular texture...hmmmmmm anyone?

 

image

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So I fixed the problem this always seem to happen 2 minutes after the post... so the problem is for all people whom might have this problem to...

 

So my normal maps/model/textures were all good...the problem is the Oblivion engines naming! the problem was this I am creating a Dwemer first of all:

 

I had a texture called Dwemer_Texture.dds and a normal map Dwemer_Texture_n.dds -> now the problem is Oblivion only looks at the first name specified befor the FIRST _

So oblivion was looking for Dwemer_n.dds... DARN! never though of that...

 

so apperantly you can create several textures with the same normal map i.e texture.dds and texture_n.dss and texture_texture1.dds, texture_texture2.dds ->which will all use texture_n.dds

 

nice to know ^^!

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