LexusTG Posted July 14, 2010 Share Posted July 14, 2010 So I posted here before and got some respons, I am creating my own mod and I have a problem, maybe someone here knows how to deal with this???the problem is as in the image below...blackness..(yet not in-game only in the inventory).. Does the inventory use different texture destinations or something??? and it seems my normal maps aint working though saved as [texturename]_n.dds at the same location as the regular texture...hmmmmmm anyone? image Link to comment Share on other sites More sharing options...
LexusTG Posted July 14, 2010 Author Share Posted July 14, 2010 So I fixed the problem this always seem to happen 2 minutes after the post... so the problem is for all people whom might have this problem to... So my normal maps/model/textures were all good...the problem is the Oblivion engines naming! the problem was this I am creating a Dwemer first of all: I had a texture called Dwemer_Texture.dds and a normal map Dwemer_Texture_n.dds -> now the problem is Oblivion only looks at the first name specified befor the FIRST _So oblivion was looking for Dwemer_n.dds... DARN! never though of that... so apperantly you can create several textures with the same normal map i.e texture.dds and texture_n.dss and texture_texture1.dds, texture_texture2.dds ->which will all use texture_n.dds nice to know ^^! Link to comment Share on other sites More sharing options...
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