Osuirof Posted October 15, 2014 Share Posted October 15, 2014 So I got a helmet, and armor piece with "standard" buffs. When my character equips them, I want them to give some additional bonuses, so into effects in the armor, I've add a "getequipped" requirement "looking" for the helmet. Sadly, when both of those items are equipped, all of armor effects vanish both those "standard" and those with a "getequipped" bit.Help ? Link to comment Share on other sites More sharing options...
Osuirof Posted November 9, 2014 Author Share Posted November 9, 2014 I got further questions\problems.1. I have a problem with non-vanilla creature companion. I know how to "fix" it (kill\resurrect, disable\enable, rinse and repeat), but I want to "streamline" it, so I want to know is there a way to get Ref Id from Base ID, and if Ref ID from savegame is "static", or does it change ?2. I know theres the Min Spread, but is there a setting that controls the weapon recoil ? I mean a setting for a particular weapon, not a general setting like fGunWobbleMultScope ?3. So I have a total conversion mod. But I don't want a total conversion, so I've "cherry picked" armors, weapons, etc. Is there a tool that will let me automatically move it to a new plug-in, but will also update the relevant references, like textures, projectiles, etc. ?P.S.Could a mod rename this topic to:"Creating items "sets", and other questions", or just: "Some questions" if it's too long ? Link to comment Share on other sites More sharing options...
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