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do NOT BOTHER me! i'm trying to KILL SOMEONE !


kingreza

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aren't you sick of people going crazy and attack you or eachother,runing around like idiots,screaming and yelling... just because you killed or punched a nobody!!? or in this case,maybe even hitting a chicken! i mean who would go crazy over a dead chicken and try to kill someone!? :ermm:

 

i came up with this idea the other day,i was playing skyrim,i went to banered mare to buy a drink when some random npc i didn't even remember came and attacked me for no reason (well maybe there was a reason but it's a long story and i'm not planning to bore you with it)! and when i killed him,people went crazy and attacked me or each other! after one minute i had 5 dead bodies on my hand and the inn was a mess! but why?

 

wouldn't it be more immersive that people simply refuse to engage in fights that isn't their bussiness? wouldn't it better if they just went back to what they were doing before? or just simply shout and call the guards?

 

so i'm here asking you to please,make a mod to fix this! if you have the time to do this,you would make me verry happy! :laugh:

thanks again :wink:

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Look, doing so, you would have to remake relationship status between NPCs. That means the farmers will no longer "own" their chickens, Lydia is no longer your housecarl, the guards will no longer attack you if you're being a bully and Nazeem will no longer rant about his trip to dragonsreach. That being said, doing this mod will create more bugs than what it fixes.

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Look, doing so, you would have to remake relationship status between NPCs. That means the farmers will no longer "own" their chickens, Lydia is no longer your housecarl, the guards will no longer attack you if you're being a bully and Nazeem will no longer rant about his trip to dragonsreach. That being said, doing this mod will create more bugs than what it fixes.

you know how to crush a man's spirit :'(

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Typically when someone attacks you, the guards are supposed to attack the other guy. I see them running away a lot, especially when the Challenger shows up.

 

It can be done, by placing either the player or the attacker in a special-event faction when the event happens.

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well i saw this mod,named "oblivious horses" or something! which made horses ignore the player engaging in a battle,if the same can be done about the npcs it may solve the problem.

maybe something else can be done,too.i saw this console command which determined whether an npc should fight back or run away in events like that,if you can use that,that could be useful too.you know,this way people just flee instead of fighting back..

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