ProjectEW Posted July 15, 2010 Share Posted July 15, 2010 Hi, yeah, I need to know how to do both of the things in the title. Basically, I want to make a custom power armor, with a different texture. So how would I do that, because I want to copy the existing PA model, and change it's texture path. Thanks! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted July 15, 2010 Share Posted July 15, 2010 Go to texture sets in the GECK tree, and create a new one with the texture that you want. Create your new armor item in geck, open the model, and double click on the part you want to change. Choose the texture set you just made.Done! Link to comment Share on other sites More sharing options...
ProjectEW Posted July 15, 2010 Author Share Posted July 15, 2010 Wow, now I feel stupid, 'cause it was so simple. Thanks a lot! :biggrin: Oh, and what line should I use for my texture? As in Diffuse, Normal, etc.Oh, never mind, I got it! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted July 15, 2010 Share Posted July 15, 2010 Diffuse seems to be what we normally think of as a texture. Then of course if you have a different normal map, etc, put those in those slots. Link to comment Share on other sites More sharing options...
ProjectEW Posted July 15, 2010 Author Share Posted July 15, 2010 How do you actually make a normal map? Surely not by hand? Link to comment Share on other sites More sharing options...
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