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The merit of incomplete mods


martixy

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So here's a bit of a question to y'all.

 

I've been working on a personal little modding project, mostly tinkering here and there when the fancy strikes.

It's basically several new perks, adding functionality I felt was missing from the game. I'm a code monkey so it's mostly script based, a good bit of it.

 

Now, technically in my own testing the core functionality of everything seems to be working, I've done some testing, nothing seems overtly broken.

Thing is - it's nowhere near release ready - there's probably bugs I haven't encountered yet, there are no visuals relating to these additions whatsoever - no icons, no UI.

And it's become increasingly unlikely that it will ever reach a stage where you could say it's a properly done and polished mod.

 

So my question is this: Is there a point in releasing this mod into the wild, as is right now - in its current Alpha stage?

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If you intend to do a final release then you might as well put out what you have and allow others to beta test it as it stands. Player input might help you get ideas and do some tweaking. You might also find someone else willing to help on parts.

Even if you never fully release a complete mod it is always helpful to other modders to see what you have done. There have been a few abandoned mods that authors have released as modder resources that I finished and used in my mod or in some cases their never finished mod gave me an idea for fixing an issue in my mod. They of course always get full credit for their work or ideas used in my mods.

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Fine with me too.

 

I just need to fix a particularly egregious bug in my code and I'll post it.

Nothing seemed broken a couple days ago. Today all hell broke loose.

 

P.S. Are you guys aware of any established method to shuffle around data from effects to scripts? Like using an effect's magnitude in a script.

I'm tinkering with something like that and I wonder if I'm unnecessarily re-inventing the wheel.

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