ecksile Posted July 15, 2010 Share Posted July 15, 2010 Does anyone know how the game classifies a cell type for music (Public/Dungeon/Explore/Base)? There's nothing in sounds tab for it in the GECK (i.e. its not an ambient or a music that can be changed or placed), so I'm assuming its some kind of hardcoded function that sits in the background? I looked at the FOSE documentation for commands and function's but i didn't see anything that referred to this. Then again I'm not a scripter either does anyone know anything about this? Link to comment Share on other sites More sharing options...
pkleiss Posted July 15, 2010 Share Posted July 15, 2010 Edit a cell and go the the Common Data tab (right click on a cell in the cell view window, choose edit). There you will see two fields: Default Acoustic (background or ambient sound) and Music Type (actual music). You can choose what will play in your cell by these two fields. Acoustic type is found in the Object window under Special Effects and Music Type is located under Miscellaneous. Link to comment Share on other sites More sharing options...
ecksile Posted July 15, 2010 Author Share Posted July 15, 2010 ahhh of course haha skimmed through the object window to fast xD thank you very much kind sir. Link to comment Share on other sites More sharing options...
Recommended Posts