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Different approach on staves


charoula

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On your average RPG and MMO when you equip a staff, the spells your character knows get a significant boost in damage. The higher level the staff is, the more boost you get. Whereas on Skyrim when you equip a staff you can only cast one certain spell/ability with it.

 

Is it possible to make a mod to do that? Let's say you want to cast Flames, that does 8 damage. If you have a staff equipped, like a cloak, perhaps, on your character's back, it increases the damage that your equipped spells do, to let's say 10/12/more, depending on which staff it is. It's like doing melee damage. The better the weapon, the better the damage.

 

It would look cooler if the staff was on the same hand with the spell, but that sounds more difficult to code, if possible.

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On your average RPG and MMO when you equip a staff, the spells your character knows get a significant boost in damage. The higher level the staff is, the more boost you get. Whereas on Skyrim when you equip a staff you can only cast one certain spell/ability with it.

 

Is it possible to make a mod to do that? Let's say you want to cast Flames, that does 8 damage. If you have a staff equipped, like a cloak, perhaps, on your character's back, it increases the damage that your equipped spells do, to let's say 10/12/more, depending on which staff it is. It's like doing melee damage. The better the weapon, the better the damage.

 

It would look cooler if the staff was on the same hand with the spell, but that sounds more difficult to code, if possible.

Yes it is possible.

You would need to take a staff, turn it into an armor piece (set where it equips), and give it a destruction bonus (magnitude % bonus, not cost reduction).

Could probably use the two-hander sheath slot. May need to make it a cosmetic instead of weapon so you can equip a spell in each hand.

 

Casting spells with the staff in hand however would be rather difficult to setup.

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Enchanting Awakened has a feature that allows you to change the Fortify [insert Magicka school here] into % bonus, instead of reducing the magicka cost. So, technically, you could enchant a cape with an enchantment that would make all your destruction spells stronger, or all your illusion spells last longer, for example. It wouldn't work with staves unless you did the trick mentioned by Himeki to turn it into a piece of armor.

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Enchanting Awakened has a feature that allows you to change the Fortify [insert Magicka school here] into % bonus, instead of reducing the magicka cost. So, technically, you could enchant a cape with an enchantment that would make all your destruction spells stronger, or all your illusion spells last longer, for example. It wouldn't work with staves unless you did the trick mentioned by Himeki to turn it into a piece of armor.

Or the equivalent of a shield (that would be equipped in one hand however).

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I like the idea of the using the two-handed sheath slot. As for the cape, yeah, sure I could enchant a cape, but my point is to add something new to the staves.

 

Before I was thinking that a staff should increase all schools, but now that I'm rethinking it, staves for seperate schools sound less OP.

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