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Hm... problem with certain mods?


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So I decided to download many recommended mods, and so far they all worked - however, certain mods cause Oblivion to have "an error has occurred", disallowing me to exit the game properly and even leave the tutorial sewers. I was able to "single" them out, and apparently Better Cities and the Unique Landscape set mods are causing it.

 

Here's my loadout, for those who are interested (already had BOSS sorted it out):

 

Oblivion.esm

Jog_X_Mod.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Harvest[Containers].esm

Harvest[Containers] - Flat-Top Barrels Add-on.esm

Harvest[Containers] - Havok Crates Add-on.esm

Harvest[Containers] - Player Home Add-on.esm

Better Cities Resources.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

IlluminationWithin.esp

ClocksOfCyrodiil.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

Harvest[Containers] - SI - Ore Respawn.esp

Harvest[Containers] - Vanilla - Ore Respawn.esp

Harvest[Containers] - Player Home Add-on.esp

Harvest[Containers] - Flat-Top Barrels Add-on.esp

Harvest[Containers] - Havok Crates Add-on.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

MaleBodyReplacerV4.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Francesco's Optional Files.esp

Abriael_Human.esp

Scribe Supplies.esp

thievery.esp

VaultsofCyrodiil.esp

VaultsofCyrodiilBC.esp

za_bankmod.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

xuldarkforest.esp

xulTheHeath.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulRollingHills_EV.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

JQ-Fighters_Guild_United.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

StealthOverhaul.esp

No psychic guards v1.2.esp

Let There Be Darkness - Cyrodiil.esp

Let There Be Darkness - Cyrodiil + SI.esp

Let There Be Darkness - Knights.esp

Let There Be Darkness - Mehrunes Razor.esp

KT_CustomRaceFix.esp

Better Cities Full.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - No LEYAWIIN Flooding.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - Thievery.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Francesco's 7 days respawn time.esp

NPCHelms.esp

FasterMercantileLevelingV1.1.esp

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So I decided to download many recommended mods, and so far they all worked - however, certain mods cause Oblivion to have "an error has occurred", disallowing me to exit the game properly and even leave the tutorial sewers. I was able to "single" them out, and apparently Better Cities and the Unique Landscape set mods are causing it.

 

Here's my loadout, for those who are interested (already had BOSS sorted it out):

 

Oblivion.esm

Jog_X_Mod.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Harvest[Containers].esm

Harvest[Containers] - Flat-Top Barrels Add-on.esm

Harvest[Containers] - Havok Crates Add-on.esm

Harvest[Containers] - Player Home Add-on.esm

Better Cities Resources.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

IlluminationWithin.esp

ClocksOfCyrodiil.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

Harvest[Containers] - SI - Ore Respawn.esp

Harvest[Containers] - Vanilla - Ore Respawn.esp

Harvest[Containers] - Player Home Add-on.esp

Harvest[Containers] - Flat-Top Barrels Add-on.esp

Harvest[Containers] - Havok Crates Add-on.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

MaleBodyReplacerV4.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Francesco's Optional Files.esp

Abriael_Human.esp

Scribe Supplies.esp

thievery.esp

VaultsofCyrodiil.esp

VaultsofCyrodiilBC.esp

za_bankmod.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

xuldarkforest.esp

xulTheHeath.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulRollingHills_EV.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

JQ-Fighters_Guild_United.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

StealthOverhaul.esp

No psychic guards v1.2.esp

Let There Be Darkness - Cyrodiil.esp

Let There Be Darkness - Cyrodiil + SI.esp

Let There Be Darkness - Knights.esp

Let There Be Darkness - Mehrunes Razor.esp

KT_CustomRaceFix.esp

Better Cities Full.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - No LEYAWIIN Flooding.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - Thievery.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Francesco's 7 days respawn time.esp

NPCHelms.esp

FasterMercantileLevelingV1.1.esp

 

I'm still new to modding myself so this may not be helpful, but using Wrye Bash and creating a Bashed Patch has the tendency to correct some mod conflicts. I've not used Better Cities, so I don't have much knowledge on it.

 

My guess is that Better Cities and another mod are trying to use the same terrain and are causing a crash. It would help to check if any other mods you are using make changes to the areas adjusted by Better Cities.

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actually, what you should do is install wrye bash and give us a screenshot of how the mods look. its not complicated unless you want to use the in-depth functions, which isnt that bad anyway

 

so install wrye bash, use BOSS (tesnexus' it) run BOSS, see if problem disappears, then upload screeny

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I didn't see any BC compatibility patch, but I did see the UL compatibility patch.

 

Yeah thats it! Download that than OMOD it. Like I said it will install all the compatibility patch for you when you activate it.

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I haven't tried Wyre Bash yet primarily because I heard it is quite complicated.

 

Also, I realized that Francesco's Optional mods causes some crashing too.

 

When (or if) you install Wrye Bash (and Wrye Python), there is an extra step you have to do that is not in the instructions.

 

First you run Wrye Python; it unpacks and then runs a bunch of different Python-related installers. One of the installers that it unpacks (wxPython), it forgets to run so you have to do that yourself. Then you can install Wrye Bash...

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