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Variable data / debugging


crazytechnokid

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Alright so my question is, is there anyway to get the values of all variables in the game relative to your save? Or easier, is there a way to turn on debugging so that you know when any variable has changed (varaiables in scripts / quests / etc.) and what it was changed from and what it was changed to?
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I use PrintToConsole for troubleshooting mostly. But it requires FOSE. http://fose.silverlock.org/fose_command_doc.html#PrintToConsole.

 

These console commands also work for me:

sqv myquestname

- not very useful if there are a lot of variables - use scof with it (see below)

 

show questname.variablename

These two work using the questname instead of the FormID. I'm not sure if that is because of FOSE or not - never tried it without.

 

 

This shows the variables on an object reference

prid refID
sv

 

If you want to capture all the console output to look at later (very helpful) type in

scof "filename.txt"

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Alright, well i have FOSE so i'll check out PrintToConsole, and the command scof "file.txt" does that output ALL the output since you loaded that save, or only all the output you've asked it to display? Thanks you by the way.
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  On 7/17/2010 at 4:09 PM, crazytechnokid said:

Alright, well i have FOSE so i'll check out PrintToConsole, and the command scof "file.txt" does that output ALL the output since you loaded that save, or only all the output you've asked it to display? Thanks you by the way.

You have to give the command every time you load the game - it doesn't remember it. Then it starts storing output from that point. If you use the same filename every time then it will append.

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