fLokii Posted July 17, 2010 Share Posted July 17, 2010 So basically can it be done that an armor uses a specific skeleton.nif instead of default all male/female nifs for humans? Or that equipping armor loads a different skeleton.nif.. ? Please say yes.. :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted July 17, 2010 Share Posted July 17, 2010 I don't see why not, if you make the armor with that skeleton. You might have some unintended consequences when you try to use animations that weren't made for that skeleton. Link to comment Share on other sites More sharing options...
fLokii Posted July 17, 2010 Author Share Posted July 17, 2010 Well the problem is i have very little experience with nifskope and no idea how to change which skeleton.nif an armor will use. So if somone knows how i can assign a different skeleton nif to an armor instead of it using default skeleton.nif from \meshes\characters\_male\. I mean im fishing here in murky water cause basicly what i did was change the default human skeleton so that when i put on enclave power armor i get this.. My link. But of course this changes all npcs to freaks, so im thinking if i can somehow assign the moded skeleton to just enclavearmor.nif and keep normal skeleton for npcs that would work. But i have no idea where i can do that. Doing creatures is easier cause they use skeleton from the folder i pick in geck.. Anyways any help would be greatly appreciated Link to comment Share on other sites More sharing options...
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