sirsamuelin Posted October 18, 2014 Share Posted October 18, 2014 (edited) Greetings, This introduction might come as a little to forward but: I am having an immersion breaking bug in my “definitive FO3 play through”. Currently, I find myslef following Jame’s footsteps… now, I've just met with the Lyon crew at Chevy Chase (before the GNR building), however, they seem to have terrible stomach ache, for they are stuck -when out of combat- in a bent pose/animation, as if they were keeping their heads down… *sigh* they are not crouching, I think they are attempting to play the "hands-over-head-looking-around-fleeing" animation (which makes them look like they are holding their guts with their rifles), perhaps it almost illustrates what I try to describe. I am using quite a few plugins, FO3 edit merged, with compatibility patches and sorted using LOOT. I was wandering if anyone knew what could have caused “powered armored boy scouts” to behave like this; I already disabled all my animation related mods to no avail. Also, if someone knows the file hat allows npcs to perform this motion, please, do tell me, for I would temporally delete it while I carry on with the quest. Thanks in advance. Edited October 18, 2014 by sirsamuelin Link to comment Share on other sites More sharing options...
sirsamuelin Posted October 21, 2014 Author Share Posted October 21, 2014 Well, it turns out it was a matter of FO3 re-reanimated... I attempted to tweak the mod slightly, however, the only true solution forced me to uninstall it.I have no regrets, for I managed to complete the quest in a manner of my liking and... I successfully re-incorporated the mod in my play through :D The odds of someone ever benefiting from this post could be close to none but, in case anyone is confronted with this issue, there is a possible fix: delete all the files in relation to FO3 re-animated and, you are golden. Hail. Link to comment Share on other sites More sharing options...
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