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Bug caused by Sniper Rifles


ReddFighter

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Hey Guys,

 

So I'm having trouble with a bug that happens when I pull out any kind of sniper rifle. The main thing is the Field Of View changes for all guns and they cant shoot. I have to exit the game completely and load a clean game where I didnt pull out a sniper rifle to fix it.

 

I believe it may be a compatibility issue between FWE v5.02 and FOOK2 v1.1.

 

I might as well mention the other major mods I use, they are MMM, EVE, Project Beauty HD, RH_Ironsights (and for fook), DarNified UI FO3, Tailor Maid, and Fellout. (with FOIP patches as well)

 

I also use FOSE and FOMM.

 

I attached a picture of what it looks like. (The tearing/split between my arm and my hand is caused by tailor maid, I have not figured out what to do with that, either)

 

If anyone can figure out why it is doing this, please help, I would greatly appreciate your assistance. I do like my sniper rifles! :biggrin:

 

 

(PS. one more thing, you know why my water is crystal clear? Is it fellout or what? thanks again!)

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You were saying in another post about how awesome FWE an FOOK2 are.... Yah I'd say that looks pretty awesome. I'm sure there is a very easy fix for this. Since you are using FWE an FOOK2 though, it's hidden in about 4Gb of data. Good luck finding it....

 

Talior made is probably one of the cleanest mods ever made, this is because it was made in a modular way. When you 1st person you switch to a Culled player charicter body. Meaning it isn't rendered (drawn), then it also switches to 1st person textures for the hands. Bethesda made weapons will also switch to 1st person textures for weapons, however most player made weapons do not do this because it's extra work for very little reward.

 

I wouldn't think Talior made could cause this, or really cause anything. It's very clean, and also modular (meaning they work seperately or all together). However FWE an FOOK2 are not very clean at all, in fact maybe the most messy mod ever created. So your quesiton answered itself somewhat. It's not a common issue for these mods though. So It's probably a case where you have made a mistake in the install of the mods. However it could also just be a conflict like you said.

 

The sniper rifles is conflicts between the mess of mods you picked to create a load order out of. I pretty much wrote down all the kinds of things I do when I make a build of fallout 3, I tried to keep it as short as possible but even then it's a few pages long. This at least should give you a indication of how complex the process of using mods for fallout 3 can be. We go to the trouble to do so, because in the end you have a game without any crashes, coruption, or issues. It's not easy, geez it's not even safe depending on your knowlege of fallout data, but it's a start http://fallout3nexus.com/downloads/file.php?id=13100

 

Water is messed up probably from having a bunch of mods, it's pretty common for the Wasteland worldspace to get saved into a mod even if there wasn't changes made to it. Somewhere along the line the water noise or water type got messed up in the Worldspace settings for the wasteland. When you make a world space you have to pick the default water type, LOD water type, then also add in the water noise texture. Then the different water types also have various image modifiers, you know kind of like fog or even color of the water an such.

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I scrapped most of my mods and Im still sticking with FOOK2 and FWE. Some issues suck but whatever. The water I found out is just my graphics, once I turned water refractions on it fixed it (for some reason)...

 

 

I am currently looking for all the mods used in FOOK2 and FWE to see if I can just use each individual mod together, then maybe it will be more compatible.

 

Thanks for the help anyway, dude.

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If you really wanted to use it together. First install one of them, doesn't matter which one since they are both basicly crap. Fix that with FO3edit so that it works with Fallout.esm and the DLC's, test that for a bit, then install the other one an fix that to work with fallout.esm DLC's and the crappy mod, then test. Something like that. It will be very difficult though, It will take at least 16 hours of work to get one to work with the other even if you knew what you were doing.

 

http://i123.photobucket.com/albums/o294/eiffU/ScreenShot16.jpg

 

Perdy girl huh, WELL SHE'S DEAD, GOT NUKED IN THE FACE BY THE STUPID SUPER MUTANTS! I liked her, but I reckon I liked the 24 others that took an hour to create an died as well. SHE'S DEAD! ha ha ha awe man, good luck with FWE an FOOK...

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